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Full Discussion: What is a CPU with 2C/4T?
Special Forums Hardware What is a CPU with 2C/4T? Post 302462907 by DGPickett on Friday 15th of October 2010 09:29:52 AM
Old 10-15-2010
Intel Hyperthreading shares internal resources of one core between 2 threads. I do not recall, but it might be call hyperthreading not hyperprocessing because the VM translation is shared, so they must be 2 threads of the same process (also less security worry that way). Google the wiki. AnandTech does in-depth CPU analysis and benchmarking.

This is a pretty wide ranging subject. One new chip lowers power and speed on idle cores and raises on remaining busy cores, Turbo Boost as I recall. Otherwise, all things being equal, CPUs on different RAM/motherboard (clustered) run faster than on same RAM/motherboard (SMP), which in turn run faster than on same chip, l2 cache and FSB, which in turn run faster than when hyperthread-sharing the CPU. A good OS CPU dispatcher may be able to exploit all SMP CPU speed tradeoffs. Some architectures flush various lavels of cache, registers, instruction buffers and VM translation as you change threads or especially if you change processes for both accuracy and security, but others benefit by keeping one active job as the only one on one CPU, where some or all that stuff is already loaded with good data more local than RAM.

Last edited by DGPickett; 10-15-2010 at 11:05 AM..
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RUNQUEUE(9)						   BSD Kernel Developer's Manual					       RUNQUEUE(9)

NAME
chooseproc, procrunnable, remrunqueue, setrunqueue -- manage the queue of runnable processes SYNOPSIS
#include <sys/param.h> #include <sys/proc.h> extern struct rq itqueues[]; extern struct rq rtqueues[]; extern struct rq queues[]; extern struct rq idqueues[]; struct thread * choosethread(void); int procrunnable(void); void remrunqueue(struct thread *td); void setrunqueue(struct thread *td); DESCRIPTION
The run queue consists of four priority queues: itqueues for interrupt threads, rtqueues for realtime priority processes, queues for time sharing processes, and idqueues for idle priority processes. Each priority queue consists of an array of NQS queue header structures. Each queue header identifies a list of runnable processes of equal priority. Each queue also has a single word that contains a bit mask identify- ing non-empty queues to assist in selecting a process quickly. These are named itqueuebits, rtqueuebits, queuebits, and idqueuebits. The run queues are protected by the sched_lock mutex. procrunnable() returns zero if there are no runnable processes other than the idle process. If there is at least one runnable process other than the idle process, it will return a non-zero value. Note that the sched_lock mutex does not need to be held when this function is called. There is a small race window where one CPU may place a process on the run queue when there are currently no other runnable processes while another CPU is calling this function. In that case the second CPU will simply travel through the idle loop one additional time before noticing that there is a runnable process. This works because idle CPUs are not halted in SMP systems. If idle CPUs are halted in SMP sys- tems, then this race condition might have more serious repercussions in the losing case, and procrunnable() may have to require that the sched_lock mutex be acquired. choosethread() returns the highest priority runnable thread. If there are no runnable threads, then the idle thread is returned. This func- tion is called by cpu_switch() and cpu_throw() to determine which thread to switch to. choosethread() must be called with the sched_lock mutex held. setrunqueue() adds the thread td to the tail of the appropriate queue in the proper priority queue. The thread must be runnable, i.e. p_stat must be set to SRUN. This function must be called with the sched_lock mutex held. remrunqueue() removes thread td from its run queue. If td is not on a run queue, then the kernel will panic(9). This function must be called with the sched_lock mutex held. SEE ALSO
cpu_switch(9), scheduler(9), sleepqueue(9) BSD
November 3, 2000 BSD
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