I am running mandrake 8.2 and when booting I get the message:
e2fschk: Bad magic number in super-block while trying to open /dev/hda8.
The superblock could not be read or does not describe a correct ext2 filesystem. If the device is valid and really contains a valid an ext2 filesystem (and... (1 Reply)
Hi,
when installing a piece of third part software I get the error "Bad magic number" at one point when it tries to use libraries from the bea tuxedo server. Am I correct that this means that the software is expecting 32bit while I'm on 64bit? Is there a way around it or can it only be solved... (5 Replies)
Dear All,
i have a SCSI hard disk drive i'm installing on it solaris 5 and the workstation is sun sparc, i made an image of this H.D using Norton Ghost 6, so i took off the SCSI H.D from the sun workstation and put it on a Compaq server then i booted the server from the Norton Ghost floppy disk... (0 Replies)
I had a power outage a day ago and when the power came back on my FreeBSD 4.6 webserver had problems. It said it was unable to mount /var and made me start in single user mode and said to run fsck MANUALY. So i did and this is now what i get.
www# fsck /dev/ad0s1e
** /dev/ad0s1e
BAD SUPER... (4 Replies)
Hello All,
(RHEL4)
Few weeks ago I had posted a message in this forum about the problem I had when I replaced my two scsi disks and tried rebuild raid1 array.
I somehow managed to up the system with working raid1 array.
But the main problem persisted..
i.e when I reboot the system, mounting... (0 Replies)
Hello All,
I m very new to this forum.
i m having SUN NETRA X1 server with 40 GB HDD (Seagate) & 128 MB RAM.
i m trying this server for SUN 10 Practise.
As i m installing SUN 9 /10 with CD ,its giving me error after OK propmt
***************************
#boot cdrom
or
#boot cdrom... (16 Replies)
Hi guys, I have a big problem wiht my old Netra T1 200. I want to install OpenSolaris 2009 but there's a problem, I burned the ISO image on a CD-RW and then I tryied to install it on netra, but the setup won't to start and the error is that in the attached image.
Thanks for the support and sorry... (5 Replies)
I'll keep it fairly straight forward. I work with a Solaris server and magically today it decided to take a dump on me. At first it give a long list of files that couldn't be acessed before terminating the boot process and returning to the 'ok' prompt. Booting in single-user mode allowed me to run... (4 Replies)
So we have a new to us v240 server with no OS installed. It has an outdated version of OB and ALOM so before we install the OS we want to update both. We have a DVD with the latest OB patch burned on it.
We do the boot cdrom command but receive the Bad Magic Number Error. Does an OS need to... (2 Replies)
This is first time post...found this forum when looking for possible solution to fix my sun pc. Just one day can't boot it already showing the following:
Boot device: disk File args:
Bad magic number in disk label
Can't open disk label package
Evaluating: boot
Can't open boot device... (40 Replies)
Discussion started by: SHuKoSuGi
40 Replies
LEARN ABOUT DEBIAN
glgetprogramstage
GLGETPROGRAMSTAGE(3G) [FIXME: manual] GLGETPROGRAMSTAGE(3G)NAME
glGetProgramStage - retrieve properties of a program object corresponding to a specified shader stage
C SPECIFICATION
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
PARAMETERS
program
Specifies the name of the program containing shader stage.
shadertype
Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER,
GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER.
pname
Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,
GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH.
values
Specifies the address of a variable into which the queried value or values will be placed.
DESCRIPTION
glGetProgramStage queries a parameter of a shader stage attached to a program object. program contains the name of the program to which
the shader is attached. shadertype specifies the stage from which to query the parameter. pname specifies which parameter should be
queried. The value or values of the parameter to be queried is returned in the variable whose address is given in values.
If pname is GL_ACTIVE_SUBROUTINE_UNIFORMS, the number of active subroutine variables in the stage is returned in values.
If pname is GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, the number of active subroutine variable locations in the stage is returned in values.
If pname is GL_ACTIVE_SUBROUTINES, the number of active subroutines in the stage is returned in values.
If pname is GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, the length of the longest subroutine uniform for the stage is returned in values.
If pname is GL_ACTIVE_SUBROUTINE_MAX_LENGTH, the length of the longest subroutine name for the stage is returned in values. The returned
name length includes space for the null-terminator.
If there is no shader present of type shadertype, the returned value will be consistent with a shader containing no subroutines or
subroutine uniforms.
ERRORS
GL_INVALID_ENUM is generated if shadertype or pname is not one of the accepted values.
GL_INVALID_VALUE is generated if program is not the name of an existing program object.
SEE ALSO
glGetProgram()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLGETPROGRAMSTAGE(3G)