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Operating Systems AIX How to find TX and RX strength? Post 302457697 by kah00na on Tuesday 28th of September 2010 03:06:01 PM
Old 09-28-2010
IBM support provided a efc_power program to measure the transmit (TX) and RX (receive) strength. They stated it works with most Emulex fiber cards. If a server reports the TX less than -10, then the card is probably bad. If the RX is less than -10, then cabling or the SAN port is probably bad.

Quote:
hostname:/:$ efc_power /dev/fscsi0
TX: 0bee -> 0.3054 mW, -5.15 dBm
RX: 0cc8 -> 0.3272 mW, -4.85 dBm
hostname:/:$
I'll attempt to attach the program.
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draw_gouraud_sprite(3alleg4)					  Allegro manual				      draw_gouraud_sprite(3alleg4)

NAME
draw_gouraud_sprite - Draws a sprite with gouraud shading. Allegro game programming library. SYNOPSIS
#include <allegro.h> void draw_gouraud_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int c1, int c2, int c3, int c4); DESCRIPTION
More sophisticated version of draw_lit_sprite(): the "color" parameter is not constant across the sprite image anymore but interpolated between the four specified corner colors. The corner values passed to this function indicate the strength of the color applied on them, ranging from 0 (no strength) to 255 (full strength). Example: /* Some one time initialisation code. */ COLOR_MAP global_light_table; create_light_table(&global_trans_table, my_palette, 0, 0, 0, NULL); ... if (get_color_depth() == 8) color_map = &global_light_table; else set_trans_blender(0, 0, 0, 128); /* Enemies are in shadow unless lit by torch. */ draw_gouraud_sprite(buffer, menacing_spy, x, y, light_strength_on_corner_1, light_strength_on_corner_2, light_strength_on_corner_3, light_strength_on_corner_4); SEE ALSO
draw_sprite(3alleg4), draw_lit_sprite(3alleg4), color_map(3alleg4), set_trans_blender(3alleg4), bitmap_mask_color(3alleg4), exshade(3alleg4) Allegro version 4.4.2 draw_gouraud_sprite(3alleg4)
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