Sponsored Content
Full Discussion: How Will the World End?
The Lounge What is on Your Mind? How Will the World End? Post 302457296 by Scrutinizer on Monday 27th of September 2010 04:48:55 PM
Old 09-27-2010
I imagine most civilizations in this universe will blow themselves up relatively quickly, that is to say, destroy the conditions that allowed them to flourish. If they are smart they last longer. If they are really smart they will devise a way to escape their planet in time before the big asteroid destroys their planet or they blow themselves up. I think evolution will determine which civilizations will survive. I fear ours has too many flaws to make it eventually..
 

6 More Discussions You Might Find Interesting

1. Shell Programming and Scripting

Need UNIX shell scripting end to end information

Hi, I would like to learn shell scripting in UNIX. Can any one please give me the support and share the information/documents with me. If any documents please post it to aswanikumar_nimmagadda@yahoo.co.in Thanks in advance...!!! (3 Replies)
Discussion started by: aswani_n
3 Replies

2. Shell Programming and Scripting

Add end of char \n on end of file

Hi, I want to add \n as a EOF at the end of file if it does't exist in a single command. How to do this? when I use command echo "1\n" > a.txt and od -c a.txt 0000000 1 \n \n 0000003 How does it differentiate \n and eof in this case? Regards, Venkat (1 Reply)
Discussion started by: svenkatareddy
1 Replies

3. Shell Programming and Scripting

Use of Begin IF ,END IF END not working in the sql script

Hi I have written a script .The script runs properly if i write sql queries .But if i use PLSQL commands of BEGIN if end if , end ,then on running the script the comamds are getting printed on the prompt . Ex :temp.sql After connecting to the databse at the sql prompt i type... (1 Reply)
Discussion started by: isha_1
1 Replies

4. Post Here to Contact Site Administrators and Moderators

Comments on "How Will the World End?"

I have read the sun-expansion scenario numerous places but I've never read any suggestion that the earth's orbit would increase to avoid being scorched. What mechanism would push it out? As for creating a black hole by the LHC, the whole concept is silly so any number of reasons would rule it... (9 Replies)
Discussion started by: KenJackson
9 Replies

5. War Stories

The (Mis)Information Age – The End of the World as We Know It and What Vault7 Teaches Us

I hope you will enjoy reading this essay I wrote: The (Mis)Information Age – The End of the World as We Know It and What Vault7 Teaches Us If you are a true "IT person" i.e. a software developer, code or deep system admin, I think you will resonate with the theme of my essay. I could... (8 Replies)
Discussion started by: Neo
8 Replies

6. What is on Your Mind?

Mad World Remix of Moby Video (Are You Lost In The World Like Me)

This is an excellent video comment on modern society and the remix is good too: https://www.youtube.com/watch?v=5DU1B_XkyIk 5DU1B_XkyIk Watch the video above and post your comments. (3 Replies)
Discussion started by: Neo
3 Replies
QONK(6) 																   QONK(6)

NAME
qonk - Small build-and-conquer strategy game with very simple rules SYNOPSIS
qonk [number of planets] [number of AI players] DESCRIPTION
This manual page was written for the Debian(TM) distribution because the original program does not have a manual page. Most of the text is taken verbatim from the author's webpage. qonk is a small build-and-conquer strategy game with very simple rules. A complete game only lasts for a few minutes and can be a fun break away from work or whatever you're doing. The setting of the game is a solar system of planets. Your goal is to conquer all of the planets in the game by sending ships there. Planets that are under your control generate new ships. Simple AI players are playing against you. As you gain more experience throughout the game, more AI players have to be kicked out of bigger solar systems. The game is currently very much in beta. The game engine itself is fully functional. A lot of things have to be added to make this a mature game (like menus and stuff), but since the engine itself works, Qonk is already very playable. Although the game engine is prepared to run under different modes, the game always defaults to 1024x768 resolution, and goes into fullscreen modus to run qonk. (because of beta status) OPTIONS
In order to change between levels, the game had to exit and parameters for the game and its level had to be entered from the command line. A small modification have been introduced for making this automatically. Nevertheless, you can always start in any level you prefer. Qonk can be given two numeric parameters, the first denoting the number of planets in the solar system, the second gives the number of enemy AI players. Successive levels of the game are defined by two such parameters. number of planets Total number of planets in the solar system. number of AI players The number of enemy AI players you will compete with. HOW TO PLAY
You select ships and send them out to planets, to attack or fortify them. A ship that arrives at an enemy planet dies and kills an enemy ship, residing on that planet, along with it. If no enemy ships are based on the planet, you take over the planet. Planets under your control grow new ships for you to send around. You control white planets and white ships. Colored planets belong to the opponent players. Gray planets are not controled by a player and can easily be conquered, once its resident neutral ships are destroyed (about 2-4 of them on each neutral planet). There are two types of planets in the solar system. There are planets orbiting around the "sun" and moons orbiting around the planets. There are as many moons as planets in each solar system. Some planets may have more moons than others. A planet is expected to generate twice as many ships as a moon in the same amount of time. Some planets/moons build ships more quickly than others. Each ship also has a random speed. Select ships by dragging your left mouse button. A ship can only be selected for an action if it resides on a planet. Use the right mouse button to send selected ships to the nearest planet to the mouse pointer. If you want to select all of the available ships, press A. As you conquer more planets, more ships are built in parallel. Try to conquer as many planets as possible, so that many new ships are constructed and you can reign over the solar system. There are some extra keys that can be used: E While pressing E, the ships of enemy players are shown, so this is kind of a cheat button. P Pause and unpause the game. S Save a screenshot (screenshot.bmp) of the game. PLAYER RANKING
The rank of a player is not only based on the number of planets the player possesses, but also on the number of ships. A planet gives a player 2 points, a moon gives 0.999 points, and each ship adds another 1/3 of a point. A moon is thus worth just under 3 ships. Players with the highest amount of points rank highest. AUTHOR
Qonk was written by Anthony Liekens and Robert Schuster. This manual page was written by Martin Ferrari <martin.ferrari@gmail.com> for the Debian(TM) system, taking text from the game author's webpage: http://anthony.liekens.net/index.php/Computers/Qonk COPYRIGHT
Copyright (C) 2006, Anthony Liekens <anthony@liekens.net> Copyright (C) 2007, Robert Schuster <robertschuster@fsfe.org> This manpage Copyright (C) 2006 Martin Ferrari 2006-06-19 QONK(6)
All times are GMT -4. The time now is 08:31 PM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy