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Full Discussion: How Will the World End?
The Lounge What is on Your Mind? How Will the World End? Post 302457290 by Scott on Monday 27th of September 2010 04:37:28 PM
Old 09-27-2010
The answer, I suppose, largely depends on the meaning of the question.

Does it mean when the earth ceases to exist? Or does it mean when life as we know it ceases to exist?

For the latter, I would fancy humans destroying themselves before aliens had half a chance.

For the former, I'd subscribe to "the universe doesn't have the gravitational force to continue expanding and will eventually implode into the singularity from whence it came" theory (which other, more notable, people have more eloquently put than I just did Smilie)

By the time any of this happens, I should have posted my tax return. Phew.
 

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planets(1)						      General Commands Manual							planets(1)

NAME
planets - Gravitational simulation of planetary bodies DESCRIPTION
Planets is a simple interactive program for playing with simulations of planetary systems. It is great teaching tool for understanding how gravitation works on a planetary level. The user interface is aimed at being simple enough for a fairly young kid can get some joy of it. There's also a special kid-mode aimed at very young children which grabs the focus and converts key banging into lots of random planets. KEYBINDINGS
Universe definition a Add Planet j Place random orbital planet r Place random planet u Undo (undoes last planet insertion) e Reset to empty universe g Go Back (goes back to just after last planet insertion) Mouse Click on a planet to delete it Physics b Toggle bounce (experimental) Display control Cursor keys Panning c, Space Move display to center of mass x Initiate center of mass tracking = Zoom in - Zoom out p Toggle Pause o Change all colors randomly t Toggle Trace d Double Trace Length h Halve Trace Length Mouse Drag a box around a set of planets to follow the center of mass of those planets Program control H Display help dialog k Display option dialog Ctrl-Shift-k Toggle kid-mode. Kid mode locks the keyboard and mouse, so the only way to get out is to toggle kid-mode again to get out. l Load Universe After pressing l, press any other character to load the universe with that name. Universes are stored in ~/.planets/ . s Save Universe After pressing s, press any other character to save the universe with that name. Universes are saved in ~/.planets/ . q, Esc Quit TECHNICAL DETAILS
Planets uses a fourth-order runge-kutta approximation for the simulation itself. Planet bouncing is achieved by adding a repulsive force to planets at close quarters. Planets is fairly flexible: you can change the gravitational constant, the time-slice of the simulation, and even the exponent used in the gravitational law. Universes are saved in the ~/.planets directory, and are simple human readable and editable files. BUGS
Currently bouncing doesn't work very well unless you make the time-slice quite small. Ideally, it would be nice to have a billiard-style bounce system, but it's not clear how to do this accurately in the presence of a strong gravitational field. AUTHOR
Planets was written by Yaron M. Minsky <yminsky@cs.cornell.edu> as a gift for his nephew, Eyal Minsky-Fenick. This manpage was contributed originally by Martin Pitt <martin@piware.de> for the Debian GNU/Linux system (but may be used by others). April 20, 2003 planets(1)
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