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Top Forums UNIX for Dummies Questions & Answers display that will work with OSF? Post 302448794 by KarenAnne on Friday 27th of August 2010 04:30:28 AM
Old 08-27-2010
display that will work with OSF?

I have an Alpha 200 4/166 running Unix/OSF, whose display died. Any idea how I can find a display that has a driver that will work with this system?

I tried bringing it up with the display, an HP Pavilion MX703, I use with some Windows systems, and I could see the boot dialog, but then it said:

"PC Video resolution setting is out of range. Change setting to recommended resolution 1024x768 @85 Hz"

and the screen is black except for that message.

There is no Unix driver for this display on the HP website.

Thanks.
 

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GLCALLLIST(3G)															    GLCALLLIST(3G)

NAME
glCallList - execute a display list C SPECIFICATION
void glCallList( GLuint list ) PARAMETERS
list Specifies the integer name of the display list to be executed. DESCRIPTION
glCallList causes the named display list to be executed. The commands saved in the display list are executed in order, just as if they were called without using a display list. If list has not been defined as a display list, glCallList is ignored. glCallList can appear inside a display list. To avoid the possibility of infinite recursion resulting from display lists calling one another, a limit is placed on the nesting level of display lists during display-list execution. This limit is at least 64, and it depends on the implementation. GL state is not saved and restored across a call to glCallList. Thus, changes made to GL state during the execution of a display list remain after execution of the display list is completed. Use glPushAttrib, glPopAttrib, glPushMatrix, and glPopMatrix to preserve GL state across glCallList calls. NOTES
Display lists can be executed between a call to glBegin and the corresponding call to glEnd, as long as the display list includes only com- mands that are allowed in this interval. ASSOCIATED GETS
glGet with argument GL_MAX_LIST_NESTING glIsList SEE ALSO
glCallLists(3G), glDeleteLists(3G), glGenLists(3G), glNewList(3G), glPushAttrib(3G), glPushMatrix(3G) GLCALLLIST(3G)
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