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Top Forums Web Development include virtual perl-script - submit button opens a new page.. Post 302446506 by tip78 on Thursday 19th of August 2010 07:57:18 AM
Old 08-19-2010
yes i'm kind of noob in web-programming. did not much forms yet Smilie
thing is not in outputting the form
the thing in a new window which is opening when submitting the form
the form have a target you can use <form action=script target=newwindow>
then main page will be without changes and script output will be in newwindow
also it is possible to use ajax for smooth but i don't know ajax Smilie
so how to NOT open the newwindow or immediately close it - is it possible?
or how to do it smooth without ajax?

---------- Post updated at 03:57 PM ---------- Previous update was at 10:14 AM ----------

ok found the answer:
<iframe name=someframe height=0 width=0 frameborder=0></iframe>
<form action=script target=someframe>

then there will be no windows and no visible changes on the page..
but still not smooth.. need ajax it seems
tip78
 

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GLSHADEMODEL(3G)														  GLSHADEMODEL(3G)

NAME
glShadeModel - select flat or smooth shading C SPECIFICATION
void glShadeModel( GLenum mode ) PARAMETERS
mode Specifies a symbolic value representing a shading technique. Accepted values are GL_FLAT and GL_SMOOTH. The initial value is GL_SMOOTH. DESCRIPTION
GL primitives can have either flat or smooth shading. Smooth shading, the default, causes the computed colors of vertices to be interpo- lated as the primitive is rasterized, typically assigning different colors to each resulting pixel fragment. Flat shading selects the com- puted color of just one vertex and assigns it to all the pixel fragments generated by rasterizing a single primitive. In either case, the computed color of a vertex is the result of lighting if lighting is enabled, or it is the current color at the time the vertex was speci- fied if lighting is disabled. Flat and smooth shading are indistinguishable for points. Starting when glBegin is issued and counting vertices and primitives from 1, the GL gives each flat-shaded line segment i the computed color of vertex i+1, its second vertex. Counting similarly from 1, the GL gives each flat-shaded polygon the computed color of the vertex listed in the following table. This is the last vertex to specify the polygon in all cases except single polygons, where the first vertex specifies the flat-shaded color. ------------------------------------- Primitive Type of Polygon i Vertex ------------------------------------- Single polygon (i==1) 1 Triangle strip i+2 Triangle fan i+2 Independent triangle 3i Quad strip 2i+2 Independent quad 4i ------------------------------------- Flat and smooth shading are specified by glShadeModel with mode set to GL_FLAT and GL_SMOOTH, respectively. ERRORS
GL_INVALID_ENUM is generated if mode is any value other than GL_FLAT or GL_SMOOTH. GL_INVALID_OPERATION is generated if glShadeModel is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_SHADE_MODEL SEE ALSO
glBegin(3G), glColor(3G), glLight(3G), glLightModel(3G) GLSHADEMODEL(3G)
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