07-30-2010
Webcam stuck in OSX
Hi
I have a strange problem. I opened a dmg that supposedly contained the drivers for a webcam (Genius Look 316), i dragged the file to apps and ran it. My camera turned on and the program ran fine. Then I closed the program completely and deleted the application and my webcam wont turn off. I have unplugged it and replugged it in even after resetting my mac and it still wont turn off. System profiler says a PC camera is plugged in. No other program can access it. I am assuming some kind of script is being run whenever I plug the camera in. How can I stop this from happening!?!?
Thanks
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LEARN ABOUT OPENDARWIN
persp_project
persp_project(3alleg4) Allegro manual persp_project(3alleg4)
NAME
persp_project, persp_project_f - Projects a 3d point into 2d screen space. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void persp_project(fixed x, fixed y, fixed z, fixed *xout, fixed *yout);
void persp_project_f(float x, float y, float z, float *xout, float *yout);
DESCRIPTION
Projects the 3d point (x, y, z) into 2d screen space, storing the result in (*xout, *yout) and using the scaling parameters previously set
by calling set_projection_viewport(). This function projects from the normalized viewing pyramid, which has a camera at the origin and fac-
ing along the positive z axis. The x axis runs left/right, y runs up/down, and z increases with depth into the screen. The camera has a 90
degree field of view, ie. points on the planes x=z and -x=z will map onto the left and right edges of the screen, and the planes y=z and
-y=z map to the top and bottom of the screen. If you want a different field of view or camera location, you should transform all your
objects with an appropriate viewing matrix, eg. to get the effect of panning the camera 10 degrees to the left, rotate all your objects 10
degrees to the right.
SEE ALSO
set_projection_viewport(3alleg4), get_camera_matrix(3alleg4), ex3d(3alleg4), exstars(3alleg4)
Allegro version 4.4.2 persp_project(3alleg4)