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Top Forums Programming socket programing in client server Post 302440912 by saiful_911 on Thursday 29th of July 2010 01:24:03 AM
Old 07-29-2010
socket programing in client server

hei,

i want to enter name and read it by client server socket program after checking name validity put the password and check.if ok than server clirnt say correct other wise incorrect.

below my code:

char name;
printf ("Welcome to the server \n");
printf ("Enter user name: \n");
scanf ("%c", &name);

how can client send name to server:what should be the code?

int send ( int sid , const char ∗buffer Ptr , int len , int f l a g )


how can client receive ack from server:what should be the code?

int recv ( int sid , char ∗buffer Ptr , int len , int flags )

plz help me..don know what to do.
 

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xpainfo(3)							SAORD Documentation							xpainfo(3)

NAME
XPAInfo - send short message to one or more XPA servers SYNOPSIS
#include <xpa.h> int XPAInfo(XPA xpa, char *template, char *paramlist, char *mode, char **names, char **messages, int n); DESCRIPTION
Send a short paramlist message to one or more XPA servers whose class:name identifier matches the specified template. A template of the form "class1:name1" is sent to the XPA name server, which returns a list of at most n matching XPA servers. A connection is established with each of these servers and the paramlist string is passed to the server as the data transfer request is initiated. If an XPA struct is passed to the call, then the persistent connections are updated as described above. Otherwise, temporary connections are made to the servers (which will be closed when the call completes). The XPAInfo() routine does not send data from a buf to the XPA servers. Only the paramlist is sent. The semantics of the paramlist is not formalized, but at a minimum is should tell the server how to get more information. For example, it might contain the class:name of the XPA access point from which the server (acting as a client) can obtain more info using XPAGet. A string containing the class:name and ip:port of each server is returned in the name array. If a given server returned an error or the server callback sends a message back to the client, then the message will be stored in the associated element of the messages array. The returned message string will be of the form: XPA$ERROR error-message (class:name ip:port) or XPA$MESSAGE message (class:name ip:port) The return value will contain the actual number of servers that were processed. This value thus will hold the number of valid entries in the names and messages arrays, and can be used to loop through these arrays. In names and/or messages is NULL, no information is passed back in that array. The following keywords are recognized: key value default explanation ------ -------- -------- ----------- ack true/false true if false, don't wait for ack from server When ack is false, XPAInfo() will not wait for an error return from the XPA server. This means, in effect, that XPAInfo will send its paramlist string to the XPA server and then exit: no information will be sent from the server to the client. This UDP-like behavior is essential to avoid race conditions in cases where XPA servers are sending info messages to other servers. If two servers try to send each other an info message at the same time and then wait for an ack, a race condition will result and one or both will time out. Example - (void)XPAInfo(NULL, "IMAGE", "ds9 image", NULL, NULL, NULL, 0); SEE ALSO
See xpa(7) for a list of XPA help pages version 2.1.14 June 7, 2012 xpainfo(3)
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