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Top Forums Shell Programming and Scripting Cleaning up Arrays with duplicate values Post 302439830 by dr.house on Saturday 24th of July 2010 05:07:06 AM
Old 07-24-2010
Quote:
Originally Posted by adelsin
(spam alert)
Spam in, spam out Smilie (Not sure I'm getting you right, though ...)

Code:
[house@leonov] cat data1
175
175
175
176
176
177
[house@leonov] cat data2
176
177
178
177
178
178
[house@leonov] paste data1 data2 | awk 'BEGIN {X=0} {if (X!=$1) {print $0; X=$1}}'
175     176
176     177
177     178

 

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SoPrimitiveVertexCache(3)					       Coin						 SoPrimitiveVertexCache(3)

NAME
SoPrimitiveVertexCache - SYNOPSIS
Inherits SoCache. Public Types enum Arrays { NORMAL = 0x01, TEXCOORD = 0x02, COLOR = 0x04, ALL = (NORMAL|TEXCOORD|COLOR) } Public Member Functions SoPrimitiveVertexCache (SoState *state) virtual ~SoPrimitiveVertexCache () void renderTriangles (SoState *state, const int arrays=ALL) const void renderLines (SoState *state, const int arrays=ALL) const void renderPoints (SoState *state, const int array=ALL) const void addTriangle (const SoPrimitiveVertex *v0, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const int *pointdetailidx=NULL) void addLine (const SoPrimitiveVertex *v0, const SoPrimitiveVertex *v1) void addPoint (const SoPrimitiveVertex *v) int getNumVertices (void) const const SbVec3f * getVertexArray (void) const const SbVec3f * getNormalArray (void) const const SbVec4f * getTexCoordArray (void) const const SbVec2f * getBumpCoordArray (void) const const uint8_t * getColorArray (void) const int getNumTriangleIndices (void) const const GLint * getTriangleIndices (void) const int32_t getTriangleIndex (const int idx) const SbBool colorPerVertex (void) const const SbVec4f * getMultiTextureCoordinateArray (const int unit) const int getNumLineIndices (void) const const GLint * getLineIndices (void) const int getNumPointIndices (void) const const GLint * getPointIndices (void) const void fit (void) void depthSortTriangles (SoState *state) Additional Inherited Members Detailed Description The SoPrimitiveVertexClass is used to cache generated triangles. Constructor &; Destructor Documentation SoPrimitiveVertexCache::SoPrimitiveVertexCache (SoState *state) Constructor. SoPrimitiveVertexCache::~SoPrimitiveVertexCache () [virtual] Destructor. Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 SoPrimitiveVertexCache(3)
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