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Top Forums Shell Programming and Scripting Splitting the files via shell script Post 302437402 by Maya_Pillai on Thursday 15th of July 2010 03:00:56 AM
Old 07-15-2010
Splitting the files via shell script

Hi all,
We have 102 flat files created by Informatica from 102 tables. These 102 files contain pharmcy details.
There are a total of 450 pharmcyids.The naming convention for the flat file is ODS_<TABLE NAME>_yyyymmdd_timestamp.dat.
Each flat file may contain data for 450 pharmacies which is identified by pharmacy ids.
The requirement is to split each of the flat files to 450 pharmcyfiles(102*450).
1)The flat file name is dynamic which changes with date and time evry day
2)The flat file may or may not contain data for some pharmacies. At the maximum, it may conatin 450 pharmcy ids.
3)The output file name is dynamic with the format <pharmacyid>_TABLENAME_yyyymmdd_timestamp.
4)The location of pharmcyid in each input flatfile varies according to the source table structure.

eg:-The input flatfile - ODS_ADT_20100731_000001.dat contains 5 rows
pharmacyid description objectid reasoncode
A123 pharmacy1 101 null
b123 pharmacy2 102 null
C123 pharmacy3 103 null
A123 pharmacy1 104 null
B123 pharmcy 105 null

These data need to be split into 3 output flat files(as there as 3 distinct pharmacy ids)
namely A123_ADT_20100731_000002, B123_ADT_20100731_000002, c123_ADT_20100731_000002.

How can we generate a generic script to handle 102 input files (each 102 file may generate 450 pharmacy files )?

Any help on this is appreciated.

Thanks
Maya
 

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GLPROVOKINGVERTEX(3G)						    OpenGL 3.3						     GLPROVOKINGVERTEX(3G)

NAME
glProvokingVertex - specifiy the vertex to be used as the source of data for flat shaded varyings C SPECIFICATION
void glProvokingVertex(GLenum provokeMode); PARAMETERS
provokeMode Specifies the vertex to be used as the source of data for flat shaded varyings. DESCRIPTION
Flatshading a vertex shader varying output means to assign all vetices of the primitive the same value for that output. The vertex from which these values is derived is known as the provoking vertex and glProvokingVertex specifies which vertex is to be used as the source of data for flat shaded varyings. provokeMode must be either GL_FIRST_VERTEX_CONVENTION or GL_LAST_VERTEX_CONVENTION, and controls the selection of the vertex whose values are assigned to flatshaded varying outputs. The interpretation of these values for the supported primitive types is: If a vertex or geometry shader is active, user-defined varying outputs may be flatshaded by using the flat qualifier when declaring the output. NOTES
glProvokingVertex is available only if the GL version is 3.2 or greater. ERRORS
GL_INVALID_ENUM is generated if provokeMode is not an accepted value. COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLPROVOKINGVERTEX(3G)
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