07-07-2010
Mail/ftp/web servers, on VIRTUAL!! dedicated server. Also resource usage. Centos 5.
Hi. First of all, would 4 or 5 websites, 1 ftp server (when downloading by someone or a few persons or one, concretize) and one mail server (not many emails, just to sound official and have a nice, spam-free email for myself). Websites with not that many, but some, later more visitors, quite high amount of images in some posts (a blog) eat much resources? Like CPU is ~1.8Ghz, maybe 1.6, Xeon, Rams are 1GB total. I'm not asking if it can run it, because i am using itfor other servers, i'm asking how much resources it would eat for each server?
Second of all, i could find guides for normal servers, dedicated ones, what about virtual dedicated servers? Please be sure what is a VDS though. So are there any tutorials for that? You cannot control a few things of this thing.
Also, can i use a few domains for those different websites and for the main computer, which wouldn't interract together? For example, you couldn't connect to the computer usign the domains, but you could connect trough the address given by your server provider, to be exat to a game server?
If you need a better explanation, please ask. Thank you for any answers to these questions.
Using Centos 5 and i would like to use the best software for those things available. I'm not very advanced linux user though, but i want the best software available anyway.
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LEARN ABOUT DEBIAN
netpanzer
netpanzer(6) Games netpanzer(6)
NAME
netPanzer - an online multiplayer tactical warfare game
SYNTAX
netpanzer [options]
DESCRIPTION
This program is a free (GPL) isometric view real-time tactical game designed for play across the Internet and over LAN systems. One on one
games are possible via direct connect or modem.
netPanzer is designed for FAST ACTION combat -- it is not another resource management clone. In fact, there aren't any resources at all.
Each player will have many units of different types at their disposal. Players can fight until their units are destroyed -- then respawn
and keep on going.
The game is real-time, but it's based on quick tactical action and unit management. Battles progress quickly and constantly; in fact, they
never let up. There is no stop in the action because there is no waiting for resources to be collected and converted into weaponry. Players
can join or leave multiplayer games at any time.
OPTIONS
The following options are supported.
-h, --help Shows usage instructions.
--version Shows version information.
-c, --connect=VALUE
Connects directly to the specified server.
-d, --dedicated
Runs as dedicated server.
-b, --bot=VALUE
Connects as bot to specific server.
-p, --port=VALUE
Runs server on specified port. (the server uses TCP and UDP connections)
-g, --debug Enables debug output.
--master_server=VALUE
Uses the specified master server. You can use 'none' if you don't want to use master server.
--game_config=VALUE
Uses the specified file as config file. Only files from the netpanzer's config directory can be used.
--protocol Shows version of network protocol.
--pidfile=/directory/file
Creates a pidfile at the specified location.
AUTHORS
The original development of netPanzer was done from PyroSoft inc. The game is currently developed by Matthias Braun, Ivo Danihelka, Tyler
Nielsen, Vlad Rahkoy and Ingo Ruhnke.
This man page was written by Bartosz Fenski <fenio@o2.pl> for the Debian GNU/Linux distribution (but it may be used by others).
Bartosz Fenski <fenio@o2.pl> 0.8 netpanzer(6)