06-29-2010
Have them define "slowdowns" more precisely: is the application itself slow, or are you experiencing a high load too. Check for any jobs that are planned to run at 3am: backups, cron jobs, database jobs, clean-ups, some kind of data transfer.
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LEARN ABOUT DEBIAN
emp_hub
emp_hub(6) Games Manual emp_hub(6)
NAME
emp_hub - Empire multiplexer
SYNOPSIS
emp_hub [-persistent] [-debug] [-help] [-mirror] host port localport
DESCRIPTION
emp_hub allows multiple clients to simultaneously connect to a single Empire country. This allows you to use both a fast and a smart
client simultaneously. It also permits multiple corulers to log in at once.
Parameters
host Hostname of the upstream server.
port TCP/IP port number the empire server is running on.
localport TCP/IP port number the emp_hub should listen to for incoming client connections.
-mirror Copy commands and replies to all clients using new protocols. Currently only the lafe client is aware of these protocols,
though most clients will ignore them.
-persistent Normally emp_hub exits after the last client disconnects. With this option emp_hub does not exit, and will wait for new
clients to connect. emp_hub must be killed by the user using the kill command.
-help Brief usage information.
-debug Print lots of messages, including everything sent and received by a client. Useful when debugging either emp_hub , a client,
or the server.
SEE ALSO
emp_server(6), emp_client(6), emp_hub(6), pei(6), eif(6), http://www.empire.net/~harmless/guide.html, http://empire.idlpaper.com/
BUGS
Due to the nature of the empire protocol, only one client may have input focus at one time. If a client pauses at a context sensitive
prompt from the server, all other clients will be unable to send data.
AUTHOR
This manual page was written by Drake Diedrich <Drake.Diedrich@anu.edu.au>
emp_hub(6)