Hello,
i am using the sigaction function to handle the SIGCHLD signal.Is it possible to use a class member function as the handler function (the sa_handler member of the sigaction structure)?
The function's signature is:
void (*sa_handler)(int);so i don't think i can use a static member function... (2 Replies)
im just trying to have some fun and kill some time writing a c++ program that has a person type in a car make and model then gives them a year and a price. or something like that. i always have problems getting it goin but once the ball is rolling im usually pretty good. anyone wanna help me out? ... (1 Reply)
I have the following class and thought that when I call the set command to set a member, I always use value. Would that be fine?
class ModMisfit {
protected:
Real dtau;
Real mdacc;
Real mindist;
bool hw;
Source** src;
public:
void ... (7 Replies)
Hi,
I believe the next code is wrong:
class Egg {
Egg e;
int i;
Egg(int ii=0) : i(ii) {}
};
because you would end up with an endless definition (memory allocation) of Egg objects, thus int i.
Ok, so God Eckel proposes for a singleton:
class Egg {
static Egg e;
int... (5 Replies)
Hi all!
I am trying to register a device in an existing device class, but I am
having trouble getting the pointer to an existing class.
I can create a class in a module, get the pointer to it and then use
it to register the device with:
*cl = class_create(THIS_MODULE, className);... (0 Replies)
I have the two class definition as follows.
class A { public: int a; };
class B : virtual public A{ };
The size of class A is shown as 4, and size of class B is shown as 16. Why is this effect ?. (2 Replies)
There is base class B, and two derived classes D1 and D2 derived from Base. Base class B, have two data members ( public or protected or private or if any). D1 should inherit both these data members, and D2 should be deriving only one member from Base class. Is this kind of design possible without... (1 Reply)
Hello All,
I am a learner in C++. I was testing my inheritance knowledge with following piece of code.
#include <iostream>
using namespace std;
class base
{
public :
void display()
{
cout << "In base display()" << endl;
}
void display(int k)
{... (2 Replies)
Discussion started by: anand.shah
2 Replies
LEARN ABOUT REDHAT
perlcc
PERLCC(1) Perl Programmers Reference Guide PERLCC(1)NAME
perlcc - generate executables from Perl programs
SYNOPSIS
$ perlcc hello # Compiles into executable 'a.out'
$ perlcc -o hello hello.pl # Compiles into executable 'hello'
$ perlcc -O file # Compiles using the optimised C backend
$ perlcc -B file # Compiles using the bytecode backend
$ perlcc -c file # Creates a C file, 'file.c'
$ perlcc -S -o hello file # Creates a C file, 'file.c',
# then compiles it to executable 'hello'
$ perlcc -c out.c file # Creates a C file, 'out.c' from 'file'
$ perlcc -e 'print q//' # Compiles a one-liner into 'a.out'
$ perlcc -c -e 'print q//' # Creates a C file 'a.out.c'
$ perlcc -I /foo hello # extra headers (notice the space after -I)
$ perlcc -L /foo hello # extra libraries (notice the space after -L)
$ perlcc -r hello # compiles 'hello' into 'a.out', runs 'a.out'.
$ perlcc -r hello a b c # compiles 'hello' into 'a.out', runs 'a.out'.
# with arguments 'a b c'
$ perlcc hello -log c # compiles 'hello' into 'a.out' logs compile
# log into 'c'.
DESCRIPTION
perlcc creates standalone executables from Perl programs, using the code generators provided by the B module. At present, you may either
create executable Perl bytecode, using the "-B" option, or generate and compile C files using the standard and 'optimised' C backends.
The code generated in this way is not guaranteed to work. The whole codegen suite ("perlcc" included) should be considered very experimen-
tal. Use for production purposes is strongly discouraged.
OPTIONS -Llibrary directories
Adds the given directories to the library search path when C code is passed to your C compiler.
-Iinclude directories
Adds the given directories to the include file search path when C code is passed to your C compiler; when using the Perl bytecode
option, adds the given directories to Perl's include path.
-o output file name
Specifies the file name for the final compiled executable.
-c C file name
Create C code only; do not compile to a standalone binary.
-e perl code
Compile a one-liner, much the same as "perl -e '...'"
-S Do not delete generated C code after compilation.
-B Use the Perl bytecode code generator.
-O Use the 'optimised' C code generator. This is more experimental than everything else put together, and the code created is not guaran-
teed to compile in finite time and memory, or indeed, at all.
-v Increase verbosity of output; can be repeated for more verbose output.
-r Run the resulting compiled script after compiling it.
-log
Log the output of compiling to a file rather than to stdout.
perl v5.8.0 2003-02-18 PERLCC(1)