hi all,
let say i have a pointer exit, and this exit will store some value. how can i store the value that the pointer points to into an array and then print them out from the array.
thanks in advance (2 Replies)
I'm pretty new at this UNIX stuff, and this may be a simple question but I'm kind of stuck :confused:
Let's say I have a large directory structure of .essay files,
where I saved all of the essays that I did over the last few years. Not all of the .essay files are in the same directory (all... (1 Reply)
Hi
i have the following structure
struct S
{
char Mod_num;
char val;
char chr_nm_cd;
}
I am reading a 2GB file and inserting into the structure and writing into a vector.
I feel like only vector will be a right option. I tried with multimap but it is memory intensive and hence i... (1 Reply)
Hi All,
I am using the array of pointers and storing the address of string.This is a global list.
So i am using extern to give the reference of this list to another file and using reading the data from this string.
But list is being corrupted and string is missing some characters in... (2 Replies)
I was given to create a backup of all files in a given directory(command line argument) into say /home/vishal/back and the back up files must be accordingly to the extension of the file i.e pdf files are saved in back/pdf doc files back/doc etc . I gave a recursive function to traverse through the... (1 Reply)
I am writing a script which will read a word and say how many vowels and consonants does the word contain. but i dont know how to traverse a string in shell scripting. if it was in C i'd have done something like this:
cout<<"plz enter the word"<<endl;
cin>>word;
int consonants, vowels;... (4 Replies)
Hello, I read from a book exercise for a challenge. How to print out each letter of char array a by two different pointers pa and ppa in the example?
I have tried my code for letter "r" by testing without full understanding as only the first one worked.
#include<stdio.h>
int main()
{
char... (17 Replies)
Hello,
I want to loop thru a vector composed of many entries as structure, which contains sequenceID and sequence. At looping, delete any structure if the sequence is a perfect-match substring of another sequence of any other structure, so that the resulted vector contains only unique sequences.... (1 Reply)
I am attempting to create an array of function pointers. The examples I follow to do this are from:
support.microsoft.com/en-us/help/30580/how-to-declare-an-array-of-pointers-to-functions-in-visual-c
... (3 Replies)
Discussion started by: spflanze
3 Replies
LEARN ABOUT CENTOS
glcreateshaderprogramv
GLCREATESHADERPROGRA(3G) OpenGL Manual GLCREATESHADERPROGRA(3G)NAME
glCreateShaderProgramv - create a stand-alone program from an array of null-terminated source code strings
C SPECIFICATION
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const char **strings);
PARAMETERS
type
Specifies the type of shader to create.
count
Specifies the number of source code strings in the array strings.
strings
Specifies the address of an array of pointers to source code strings from which to create the program object.
DESCRIPTION
glCreateShaderProgram creates a program object containing compiled and linked shaders for a single stage specified by type. strings refers
to an array of count strings from which to create the shader executables.
glCreateShaderProgram is equivalent (assuming no errors are generated) to:
const GLuint shader = glCreateShader(type);
if (shader) {
glShaderSource(shader, count, strings, NULL);
glCompileShader(shader);
const GLuint program = glCreateProgram();
if (program) {
GLint compiled = GL_FALSE;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
if (compiled) {
glAttachShader(program, shader);
glLinkProgram(program);
glDetachShader(program, shader);
}
/* append-shader-info-log-to-program-info-log */
}
glDeleteShader(shader);
return program;
} else {
return 0;
}
The program object created by glCreateShaderProgram has its GL_PROGRAM_SEPARABLE status set to GL_TRUE.
ERRORS
GL_INVALID_ENUM is generated if if type is not an accepted shader type.
GL_INVALID_VALUE is generated if count is negative.
Other errors are generated if the supplied shader code fails to compile and link, as described for the commands in the pseudocode sequence
above, but all such errors are generated without any side effects of executing those commands.
SEE ALSO
glCreateShader(), glCreateProgram(), glCompileShader(), glLinkProgram()
COPYRIGHT
Copyright (C) 2010-2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open
Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLCREATESHADERPROGRA(3G)