05-19-2010
Have you compiled the code with the -lpthread option?
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Hello,
plz help me out with this error,
i am getting this error when i compile my code with gcc.
/usr/lib/gcc-lib/i386-redhat-linux/3.3.2/../../../crt1.o(.text+0x18): In function `_start':
: undefined reference to `main'
/tmp/cciLxqdV.o(.text+0x3c): In function `HandleUserTransaction()':... (2 Replies)
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2. Programming
I m writting code in c using another library(parapin) and making Makefile .but there is a error like
undefined reference to `sinf'
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3. Programming
Hi
I wanted to learn communication between threads and I used a simple example but
I faced with this error while I have a sofware that uses this functions without
any problem
so would you please help me to know the reason
thanks for your help and great favor.
#include <pthread.h>... (2 Replies)
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when i compile my program, i meet the following error:
...
undefined reference to `__ctype_b'
...
anybody knows which shared library should be linked during make?
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6. Programming
Hi guys.
H was learning posix threads in C with anjuta IDE. it gives me
undefined reference to `pthread_create'
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Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted!
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Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted!
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.......... (1 Reply)
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LEARN ABOUT PHP
get_compiled_sprite
get_compiled_sprite(3alleg4) Allegro manual get_compiled_sprite(3alleg4)
NAME
get_compiled_sprite - Creates a compiled sprite using a bitmap as source. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
COMPILED_SPRITE *get_compiled_sprite(BITMAP *bitmap, int planar);
DESCRIPTION
Creates a compiled sprite based on the specified bitmap (which must be a memory bitmap). Compiled sprites are device-dependent, so you have
to specify whether to compile it into a linear or planar format. Pass FALSE as the second parameter if you are going to be drawing it onto
memory bitmaps or mode 13h and SVGA screen bitmaps, and pass TRUE if you are going to draw it onto mode-X or Xtended mode screen bitmaps.
Example:
COMPILED_SPRITE *cspr;
BITMAP *bmp;
...
/* Create compiled sprite from an existent bitmap. */
cspr = get_compiled_sprite(bmp, 0);
if (!cspr)
abort_on_error("Couldn't create compiled sprite!");
/* We don't need the bitmap any more.*/
destroy_bitmap(bmp);
/* Use the compiled sprite. */
...
/* Destroy it when we don't need it any more. */
destroy_compiled_sprite(cspr);
Returns a pointer to the created compiled sprite, or NULL if the compiled sprite could not be created. Remember to free this compiled
sprite later to avoid memory leaks.
SEE ALSO
draw_compiled_sprite(3alleg4), destroy_compiled_sprite(3alleg4)
Allegro version 4.4.2 get_compiled_sprite(3alleg4)