05-15-2010
Thanks:
I am certainly not looking to waste anyones time, it is indeed one of the final sections of my coursework.
I was really just looking for direction, an idea perhaps of how I could resolve the question.
I appreciate your help, I shall begin searching menu's and cross fingers I am able to find some examples that may come in handy.
Kind regards
Si
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LEARN ABOUT OPENDARWIN
get_rotation_matrix
get_rotation_matrix(3alleg4) Allegro manual get_rotation_matrix(3alleg4)
NAME
get_rotation_matrix, get_rotation_matrix_f - Constructs X, Y, Z rotation matrices. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void get_rotation_matrix(MATRIX *m, fixed x, fixed y, fixed z);
void get_rotation_matrix_f(MATRIX_f *m, float x, float y, float z);
DESCRIPTION
Constructs a transformation matrix which will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to
a circle format). The direction of rotation can simply be found out with the right-hand rule: Point the dumb of your right hand towards the
origin along the axis of rotation, and the fingers will curl in the positive direction of rotation. E.g. if you rotate around the y axis,
and look at the scene from above, a positive angle will rotate in clockwise direction.
SEE ALSO
apply_matrix(3alleg4), get_transformation_matrix(3alleg4), get_vector_rotation_matrix(3alleg4), get_x_rotate_matrix(3alleg4),
get_y_rotate_matrix(3alleg4), get_z_rotate_matrix(3alleg4), get_align_matrix(3alleg4), ex12bit(3alleg4), exquat(3alleg4), exstars(3alleg4)
Allegro version 4.4.2 get_rotation_matrix(3alleg4)