Hi every one,
i have to dot pc files. One have main function but one dont have.I have to call dot pc file using system () cmd.File is being call have main function.Please let me know how i can call .pc file with two arguments from other dot pc file.I want some thing like
Please let me know what is the right way to do this.
Thanks,
goraya
Last edited by Yogesh Sawant; 05-26-2010 at 06:38 AM..
Reason: added code tags
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Hi every one,
i have to dot pc files. One have main function but one dont have.I have to call dot pc file using system () cmd.File is being call have main function.Please let me know how i can call .pc file with two arguments from other dot pc file.I want some thing like
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Discussion started by: msrahman
1 Replies
LEARN ABOUT OSX
glevalpoint
GLEVALPOINT(3G)GLEVALPOINT(3G)NAME
glEvalPoint1, glEvalPoint2 - generate and evaluate a single point in a mesh
C SPECIFICATION
void glEvalPoint1( GLint i )
void glEvalPoint2( GLint i,
GLint j )
PARAMETERS
i Specifies the integer value for grid domain variable i.
j Specifies the integer value for grid domain variable j (glEvalPoint2 only).
DESCRIPTION
glMapGrid and glEvalMesh are used in tandem to efficiently generate and evaluate a series of evenly spaced map domain values. glEvalPoint
can be used to evaluate a single grid point in the same gridspace that is traversed by glEvalMesh. Calling glEvalPoint1 is equivalent to
calling
glEvalCoord1( i dot DELTA(u) + u1 );
where
DELTA(u) = ( u2 - u1 ) / n
and n, u1, and u2 are the arguments to the most recent glMapGrid1 command. The one absolute numeric requirement is that if i=n, then the
value computed from i dot DELTA(u) + u1 is exactly u2.
In the two-dimensional case, glEvalPoint2, let
DELTA(u) = ( u2 - u1 ) / n
DELTA(v) = ( v2 - v1 ) / m,
where n, u1, u2, m, v1, and v2 are the arguments to the most recent glMapGrid2 command. Then the glEvalPoint2 command is equivalent to
calling
glEvalCoord2( i dot DELTA(u) + u1, j dot DELTA(v) + v1 );
The only absolute numeric requirements are that if i=n, then the value computed from i dot DELTA(u) + u1 is exactly u2, and if j=m, then
the value computed from i dot DELTA(v) + v1 is exactly v2.
ASSOCIATED GETS
glGet with argument GL_MAP1_GRID_DOMAIN
glGet with argument GL_MAP2_GRID_DOMAIN
glGet with argument GL_MAP1_GRID_SEGMENTS
glGet with argument GL_MAP2_GRID_SEGMENTS
SEE ALSO
glEvalCoord, glEvalMesh, glMap1, glMap2, glMapGrid
GLEVALPOINT(3G)