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Top Forums Shell Programming and Scripting Copying a files from a filter list and creating their associated parent directories Post 302418900 by hunter55 on Wednesday 5th of May 2010 04:22:00 PM
Old 05-05-2010
Just a quick update on my progress...it seems that the pax utility does the trick so far for what I need:

Code:
pax -rw -u -T 0000 -p am /datafiles /modfiles

This seems to copy all files that were modified within 1 day from /datafiles to /modfiles directory and does not preserve mod time (which is what I need).

It also seems to copy over the parent directory structures of the files which is great. Now for some further testing...
 

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fixup_datafile(3alleg4) 					  Allegro manual					   fixup_datafile(3alleg4)

NAME
fixup_datafile - Fixes truecolor images in compiled datafiles. Allegro game programming library. SYNOPSIS
#include <allegro.h> void fixup_datafile(DATAFILE *data); DESCRIPTION
If you are using compiled datafiles (produced by the dat2s and dat2c utilities) on a platform that doesn't support constructors (currently any non GCC-based platform), or if the datafiles contain truecolor images, you must call this function once after your set the video mode that you will be using. This will ensure the datafiles are properly initialised in the first case and convert the color values into the appropriate format in the second case. It handles flipping between RGB and BGR formats, and converting between different color depths when- ever that can be done without changing the size of the image (ie. changing 15<->16-bit hicolor for both bitmaps and RLE sprites, and 24<->32-bit truecolor for RLE sprites). Note that you can only call this once and expect it to work correctly, because after the call the DATAFILE you fixed up is permanently con- verted to whatever is the current component ordering for your screen mode. If you call fixup_datafile again, the function assumes you have a freshly loaded datafile. It cannot "undo" the previous conversion. If your program supports changing resolution and/or color depth during runtime, you have two choices: either call fixup_datafile() just once and hope that the component ordering and bit depth doesn't change when the screen mode changes (unlikely). Or, you can reload your datafiles when the screen mode changes. SEE ALSO
set_gfx_mode(3alleg4), set_color_conversion(3alleg4) Allegro version 4.4.2 fixup_datafile(3alleg4)
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