04-28-2010
Making Variables
Dear Friends,
Here I need your help once again.
I have a flat file with pipe de-limited format
e.g. 12345|1234567890|0|0|0|
(Total 5 values)
I want to take all non 0 ("Zero") values in variables named as anu1, anu2, anu3, anu4 and anu5.
Is it possible?
Please guide me.
Thank you in advance.
Anushree
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LEARN ABOUT DEBIAN
glprovokingvertex
GLPROVOKINGVERTEX(3G) [FIXME: manual] GLPROVOKINGVERTEX(3G)
NAME
glProvokingVertex - specifiy the vertex to be used as the source of data for flat shaded varyings
C SPECIFICATION
void glProvokingVertex(GLenum provokeMode);
PARAMETERS
provokeMode
Specifies the vertex to be used as the source of data for flat shaded varyings.
DESCRIPTION
Flatshading a vertex shader varying output means to assign all vetices of the primitive the same value for that output. The vertex from
which these values is derived is known as the provoking vertex and glProvokingVertex specifies which vertex is to be used as the source of
data for flat shaded varyings.
provokeMode must be either GL_FIRST_VERTEX_CONVENTION or GL_LAST_VERTEX_CONVENTION, and controls the selection of the vertex whose values
are assigned to flatshaded varying outputs. The interpretation of these values for the supported primitive types is:
If a vertex or geometry shader is active, user-defined varying outputs may be flatshaded by using the flat qualifier when declaring the
output.
NOTES
glProvokingVertex is available only if the GL version is 3.2 or greater.
ERRORS
GL_INVALID_ENUM is generated if provokeMode is not an accepted value.
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLPROVOKINGVERTEX(3G)