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Top Forums Programming help with socket programming in c Post 302410136 by gautamdheeraj on Monday 5th of April 2010 01:33:03 AM
Old 04-05-2010
Your server is not able to handle multiple clients. You are doing forking and then sleeping for connection. You should be doing accept() and then fork a new child to handle a new connection. accept() should be there in a loop. e.g pseudo code -

Code:
do {
  fd = accept()
  if (fd < 0) {
    // this is error
  } 
  child = fork()
  if (0) {
    // this is child, handle the connection here do read/ write operations.
  }

} while (some condition to exit from sever loop)

Now server will have two child each handling different connection.

Last edited by gautamdheeraj; 04-05-2010 at 02:34 AM.. Reason: indented the code.
 

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Net::Server::Fork(3)					User Contributed Perl Documentation				      Net::Server::Fork(3)

NAME
Net::Server::Fork - Net::Server personality SYNOPSIS
use base qw(Net::Server::Fork); sub process_request { #...code... } __PACKAGE__->run(); DESCRIPTION
Please read the pod on Net::Server first. This module is a personality, or extension, or sub class, of the Net::Server module. This personality binds to one or more ports and then waits for a client connection. When a connection is received, the server forks a child. The child handles the request and then closes. With the exception of parent/child signaling, this module will work (with basic functionality) on Win32 systems. ARGUMENTS
check_for_dead Number of seconds to wait before looking for dead children. This only takes place if the maximum number of child processes (max_servers) has been reached. Default is 60 seconds. max_servers The maximum number of children to fork. The server will not accept connections until there are free children. Default is 256 children. max_dequeue The maximum number of dequeue processes to start. If a value of zero or undef is given, no dequeue processes will be started. The number of running dequeue processes will be checked by the check_for_dead variable. check_for_dequeue Seconds to wait before forking off a dequeue process. It is intended to use the dequeue process to take care of items such as mail queues. If a value of undef is given, no dequeue processes will be started. CONFIGURATION FILE
See Net::Server. PROCESS FLOW
Process flow follows Net::Server until the post_accept phase. At this point a child is forked. The parent is immediately able to wait for another request. The child handles the request and then exits. HOOKS
The Fork server has the following hooks in addition to the hooks provided by the Net::Server base class. See Net::Server "$self->child_init_hook()" This hook is called just after the fork and after signals have been cleaned up. "$self->pre_accept_hook()" This hook occurs just before the accept is called. "$self->pre_fork_hook()" This hook occurs just after accept but before the fork. "$self->post_accept_hook()" This hook occurs in the child after the accept and fork. "$self->run_dequeue()" This hook only gets called in conjuction with the check_for_dequeue setting. HOT DEPLOY
Since version 2.000, the Fork server has accepted the TTIN and TTOU signals. When a TTIN is received, the max_servers is increased by 1. If a TTOU signal is received the max_servers is decreased by 1. This allows for adjusting the number of handling processes without having to restart the server. AUTHOR
Paul Seamons <paul@seamons.com> Rob Brown <bbb@cpan.org> SEE ALSO
Please see also Net::Server::INET, Net::Server::PreFork, Net::Server::MultiType, Net::Server::SIG Net::Server::Single perl v5.16.2 2012-06-19 Net::Server::Fork(3)
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