04-04-2010
Quote:
Originally Posted by
kedah160
i'm doing a simple program in socket programming on c i have server that can handle 2clients in a single machine i'm running ubuntu linux so i got it work but the probelm when clients send a message the server will echo it but i cant distinguish which client send the message client 1 or client 2 here is the code for the server whenever a client sent a message it will be shown in the server side as( client sent : hi)i cant know which client sent it please help
With
getpeername()?
10 More Discussions You Might Find Interesting
1. Programming
Dear Reader,
Is there any way to check up socket status other than 'netstatus '
Thanks in advance, (1 Reply)
Discussion started by: joseph_shibu
1 Replies
2. Programming
Hello,
I actually try to make client-server program.
I'm using SCO OpenServer Release 5.0.0 and when I try to compile my code (by TELNET) I've got this error :
I'm just using this simple code :
and I get the same error if I use :
If someone can help me,
Thanks (2 Replies)
Discussion started by: soshell
2 Replies
3. Programming
Can anyone plz me. I need a sample code for the following description.
Its urgent.
It is C/Socket program with the following descriptions:
NAME
coreadServer - Concurrent Readers Server.
coreadClient - Concurrent Readers Client.
SYNOPSIS
coreadServer <OutputFile>
coreadClient <n>... (1 Reply)
Discussion started by: priya.vmr
1 Replies
4. IP Networking
my system is a stand alone system... i want to try doing socket porgramming..ihave heard that this is usually done during testing...
how can i do that....? (6 Replies)
Discussion started by: damn_bkb
6 Replies
5. IP Networking
Hello Everyone
Iam working on tcp/ip programming.with some time interval server has to send data.client has to close the connection and to open the connection between the time interval.this is the scenario
when iam closing the connection in client side the connection terminates.how to... (1 Reply)
Discussion started by: sureshvaikuntam
1 Replies
6. Programming
i m using sockets for setting up a connection between a server and a client.
When the clients gets connected to the server, its ip is conveyed to the server through one of the predefined structures in c library...
i save this ip address in an array....1st client's ip address goes to the zeroth... (1 Reply)
Discussion started by: abmxla007
1 Replies
7. UNIX for Advanced & Expert Users
can we send udp message to a destination ip address .. without having an ip address configured in our machine using recvfrom ? (2 Replies)
Discussion started by: Gopi Krishna P
2 Replies
8. UNIX for Dummies Questions & Answers
in socket programming how can i : Create for example 3 blank files, namely: server, client, network
•Server: act as servers/provider, will receive all requests from different client
•Client: requesters
•Network: middle-layer of communication between server & client
any tips or... (6 Replies)
Discussion started by: kedah160
6 Replies
9. Programming
Hi everyone,
I'm new to this forum. I'm working on new project for last few days and this forum already helped me on
couple of occasions. I don't have any prior experience with network programming so I'll appreciate any advise given.
I'm trying to do the following:
1. open user... (2 Replies)
Discussion started by: _thomas
2 Replies
10. Programming
how to include socket.h in visual studio 2005.. (2 Replies)
Discussion started by: asd123
2 Replies
LEARN ABOUT DEBIAN
shevek_server_connection
shevek::server< client, serverdata >::connection(3) Library Functions Manual shevek::server< client, serverdata >::connection(3)
NAME
shevek::server< client, serverdata >::connection -
Base of the client class which is implemented by the calling program.
SYNOPSIS
#include <server.hh>
Inherits shevek::refbase.
Public Member Functions
void continue_reading ()
This is called after in->unread (), to resume accepting data from this connection.
~connection ()
Destructor.
Public Attributes
Glib::RefPtr< shevek::fd > in
The input socket. The client can stop reading from this connection by calling in->unread ().
Glib::RefPtr< shevek::fd > out
The output socket. This is used to send data to the connection.
Protected Member Functions
connection ()
The client class can construct this object with its create function.
Glib::RefPtr< server< client,
serverdata > > get_server ()"
Access to the server object which hosts this client.
void disconnect ()
This can be called by the client object to close this connection.
Friends
class server< client, serverdata >
Detailed Description
template<typename client, typename serverdata>struct shevek::server< client, serverdata >::connection
Base of the client class which is implemented by the calling program.
A client object is created for every connection which is accepted. This class handles server administration and provides access to members
from the client class.
Author
Generated automatically by Doxygen for libshevek from the source code.
libshevek Fri May 11 2012 shevek::server< client, serverdata >::connection(3)