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Top Forums Shell Programming and Scripting Problem with pipes on infinite streams Post 302408558 by alister on Tuesday 30th of March 2010 12:23:18 AM
Old 03-30-2010
Quote:
Originally Posted by binlib
If you make it sleep shorter time or make your machine busier, you will observe your original problem with named pipe (or any other methods). A Unix pipe has at least 4k buffer size and I don't think there is a way to make it smaller. Without a way to reduce the pipe size and not able to modify the streaming code, I see no way to solve your problem.
If you're saying that the loop may run a few more times, sure. You are quite correct. The generator will write a few bytes into the pipe's buffer, never filling the buffer, and will loop until its timeslice is exhausted. But a few extra loop iterations is not the same as his original problem, in which the generator would run without end.

Regards,
Alister

Last edited by alister; 03-30-2010 at 02:01 AM..
 

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io_pipe(3)						     Library Functions Manual							io_pipe(3)

NAME
io_pipe - create a Unix pipe SYNTAX
#include <io.h> int io_pipe(int64 pfd[2]); DESCRIPTION
io_pipe creates a new UNIX ``pipe.'' The pipe can receive data and provide data; any bytes written to the pipe can then be read from the pipe in the same order. A pipe is typically stored in an 8192-byte memory buffer; the exact number depends on the UNIX kernel. Bytes are written to the end of the buffer and read from the beginning of the buffer. Once a byte has been read, it is eliminated from the buffer, making space for another byte to be written; readers cannot ``rewind'' a pipe to read old data. Once 8192 bytes have been written to the buffer, the pipe will not be ready for further writing until some of the bytes have been read. Once all the bytes written have been read, the pipe will not be ready for further reading until more bytes are written. io_pipe sets d[0] to the number of a new descriptor reading from the pipe, and sets d[1] to the number of a new descriptor writing to the pipe. It then returns 1 to indicate success. If something goes wrong, io_pipe returns 0, setting errno to indicate the error; in this case it frees any memory that it allocated for the new pipe, and it leaves d alone. SEE ALSO
io_readfile(3), io_createfile(3), io_socketpair(3) io_pipe(3)
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