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Full Discussion: Handling Multiple terminals
Top Forums Programming Handling Multiple terminals Post 302407458 by dgre0018 on Thursday 25th of March 2010 12:56:39 PM
Old 03-25-2010
Handling Multiple terminals

Hi,
Basically I've written a game in ncurses that supports multiple players. Each player has a process associated with him which shares a segment of memory in which the player's structures are stored, and these structured are accessed by the 'server' program and handled there. The scope of the program is that when a user wants to access a game that has already started he can do so from his terminal, and the 'server' process will simply fork a child process to handle his input and start communicating with it. I am having problems implementing this. Is there a way to have the server listen for commands that can come from a seperate terminal such that when this command is invoked it performs a specific routine ? Thanks. Any help will be appreciated.
 

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GO-FISH(6)							 BSD Games Manual							GO-FISH(6)

NAME
go-fish -- play ``Go Fish'' SYNOPSIS
go-fish [-p] DESCRIPTION
go-fish is the game ``Go Fish'', a traditional children's card game. The computer deals the player and itself seven cards, and places the rest of the deck face-down (figuratively). The object of the game is to collect ``books'', or all of the members of a single rank. For example, collecting four 2's would give the player a ``book of 2's''. The options are as follows: -p Professional mode. The computer makes a random decision as to who gets to start the game, and then the computer and player take turns asking each other for cards of a specified rank. If the asked player has any cards of the requested rank, they give them up to the asking player. A player must have at least one of the cards of the rank they request in their hand. When a player asks for a rank of which the other player has no cards, the asker is told to ``Go Fish!''. Then, the asker draws a card from the non-dealt cards. If they draw the card they asked for, they con- tinue their turn, asking for more ranks from the other player. Otherwise, the other player gets a turn. When a player completes a book, either by getting cards from the other player or drawing from the deck, they set those cards aside and the rank is no longer in play. The game ends when either player no longer has any cards in their hand. The player with the most books wins. go-fish provides instructions as to what input it accepts. BUGS
The computer cheats only rarely. BSD
May 31, 1993 BSD
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