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Full Discussion: Building a video server.
Top Forums Web Development Building a video server. Post 302406634 by mcraul on Tuesday 23rd of March 2010 12:21:41 PM
Old 03-23-2010
Building a video server.

I have been given the task of building a video server that has basic video editing capabilities through a web interface. Something like what jaycut.com does. Right now we use FFmpeg on one of our servers to do command line editing and conversion but we want to make it super simple so that normal users can just upload videos and edit them.
So I am not sure if this is the right thread to start this in if not please point me in the right direction.
I have been searching on google on how to start this off but I'm really not sure how to do it. If anybody has any experience in this or insight to suggest to me that would be great.

Thanks!
 

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DTK_LOAD_VIDEO_FILE(3)						Draw Toolkit manual					    DTK_LOAD_VIDEO_FILE(3)

NAME
dtk_load_video_file - Load an video file as a texture SYNOPSIS
#include <dtk_video.h> dtk_htex dtk_load_video_file(int flags, const char *filename); DESCRIPTION
This function loads the video file specified by filename argument as a dynamic texture. The texture will then been tracked by an internal texture manager so that the next call using the same filename argument will return the same texture handle, thus sparing the resources of the system. If not specified by flags the video will not be played immediately and dtk_video_exec(3) should be called to do start playing. The argument flags is used to modify the creation. It should contains a bitwise OR combination of the following flags: DTK_AUTOSTART : Indicates that the video should start immediately after creation. DTK_NOBLOCKING : Indicates that the creation function should not block waiting that the video pipeline is fully running. A dynamic texture can be used the same way as a static texture (for example image file). The only difference is that the content of the texture changes automatically with the stream of video. This means that every time a shape using this texture is drawn, the latest frame available from the video stream will be mapped on the shape. There is no need for a valid window to create successfully a texture, i.e. creation of textures are completely decoupled from the creation of others resources and can even be created in one thread to be used in another one. Once a the texture is stopped being used, it should be destroyed by dtk_destroy_texture(3). RETURN VALUE
In case of success, the function returns the handle to the created texture. In case of failure, NULL is returned. THREAD SAFETY
dtk_load_video_file() is thread-safe. SEE ALSO
dtk_destroy_texture(3), dtk_video_exec(3), dtk_video_getstate(3) EPFL
2011 DTK_LOAD_VIDEO_FILE(3)
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