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Top Forums Shell Programming and Scripting Help with csh, read in a file line by line Post 302405799 by dustinwang2003 on Saturday 20th of March 2010 04:35:52 AM
Old 03-20-2010
Bug Help with csh, read in a file line by line

I want to process some audio with:
sox $audio1 $audio2 trim $start_time $dur

How can I batch process them by read in a file containing the values for the variables above on every line, like:
1.wav 1.5 1
2.wav 2.5 2
...

I tried "foreach f (`cat file`)" but cannot read in line by line, and I just found that these is no env variable IFS for csh. Should I use bash script?

Thank you very much
 

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soundstretch(1) 					      General Commands Manual						   soundstretch(1)

NAME
soundstretch - audio processing utility SYNOPSIS
soundstretch infile.wav outfile.wav [options] DESCRIPTION
SoundStretch is a simple command-line application that can change tempo, pitch and playback rates of WAV sound files. This program is intended primarily to demonstrate how the "SoundTouch" library can be used to process sound in your own program, but it can as well be used for processing sound files. USAGE
SoundStretch Usage syntax: "infile.wav" Name of the input sound data file (in .WAV audio file format). Give "stdin" as filename to use standard input pipe. "outfile.wav" Name of the output sound file where the resulting sound is saved (in .WAV audio file format). This parameter may be omitted if you don't want to save the output (e.g. when only calculating BPM rate with '-bpm' switch). Give "stdout" as filename to use standard output pipe. [options] Are one or more control options. OPTIONS
Available control options are: -tempo=n Change the sound tempo by n percents (n = -95.0 .. +5000.0 %) -pitch=n Change the sound pitch by n semitones (n = -60.0 .. + 60.0 semitones) -rate=n Change the sound playback rate by n percents (n = -95.0 .. +5000.0 %) -bpm=n Detect the Beats-Per-Minute (BPM) rate of the sound and adjust the tempo to meet 'n' BPMs. When this switch is applied, the " -tempo" switch is ignored. If "=n" is omitted, i.e. switch " -bpm" is used alone, then the BPM rate is estimated and displayed, but tempo not adjusted according to the BPM value. -quick Use quicker tempo change algorithm. Gains speed but loses sound quality. -naa Don't use anti-alias filtering in sample rate transposing. Gains speed but loses sound quality. -license Displays the program license text (LGPL) NOTES
* To use standard input/output pipes for processing, give "stdin" and "stdout" as input/output filenames correspondingly. The standard input/output pipes will still carry the audio data in .wav audio file format. * The numerical switches allow both integer (e.g. " -tempo=123") and decimal (e.g. " -tempo=123.45") numbers. * The " -naa" and/or " -quick" switches can be used to reduce CPU usage while compromising some sound quality * The BPM detection algorithm works by detecting repeating bass or drum patterns at low frequencies of <250Hz. A lower-than-expected BPM figure may be reported for music with uneven or complex bass patterns. EXAMPLES
Example 1 The following command increases tempo of the sound file "originalfile.wav" by 12.5% and stores result to file "destinationfile.wav": soundstretch originalfile.wav destinationfile.wav -tempo=12.5 Example 2 The following command decreases the sound pitch (key) of the sound file "orig.wav" by two semitones and stores the result to file "dest.wav": soundstretch orig.wav dest.wav -pitch= -2 Example 3 The following command processes the file "orig.wav" by decreasing the sound tempo by 25.3% and increasing the sound pitch (key) by 1.5 semitones. Resulting .wav audio data is directed to standard output pipe: soundstretch orig.wav stdout -tempo= -25.3 -pitch=1.5 Example 4 The following command detects the BPM rate of the file "orig.wav" and adjusts the tempo to match 100 beats per minute. Result is stored to file "dest.wav": soundstretch orig.wav dest.wav -bpm=100 Example 5 The following command reads .wav sound data from standard input pipe and estimates the BPM rate: soundstretch stdin -bpm NOTES
Converted from the README.html that comes with SoundTouch. soundstretch(1)
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