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Operating Systems OS X (Apple) Need help writing an Applescript to launch a specific Terminal Command... Post 302405787 by JFraser1 on Saturday 20th of March 2010 04:55:56 PM
Old 03-20-2010
Bug Need help writing an Applescript to launch a specific Terminal Command...

I developed a script in Lingon (which is an automated script editor developed for OS X) that is used to automatically restart programs only if they crash. The script itself does just that, but I only want it to load if I'm going to use the specific application that it's designed to protect. In the OS X Terminal, when I type these two commands consecutively:

launchct1 unload "/Users/ME/Documents/Backed Files 2/Automator/Scripts/com.Restart.PROGRAM.Lingon.plist"
*ENTER*
launchct1 load "/Users/ME/Documents/Backed Files 2/Automator/Scripts/com.Restart.PROGRAM.Lingon.plist"
*ENTER*

My program immediately launches and, since I'll keep it running for several weeks, will always relaunch if it crashes. The problem is that I'm trying to create an Applescript (Shell Script) command that would incorporate these two previous commands in order for me to be able to launch it by way of double clicking my new script, as opposed to having to manually type these commands in the terminal and keep the terminal window open whenever I want to run my longterm program as a project. I'd assume that it would look something like this:

do shell script
{launchct1 unload "/Users/ME/Documents/Backed Files 2/Automator/Scripts/com.Restart.PROGRAM.Lingon.plist";
launchct1 unload "/Users/ME/Documents/Backed Files 2/Automator/Scripts/com.Restart.PROGRAM.Lingon.plist"}

but that doesn't work. I've tried to execute similar code into my Applescript using the Automator in order to test the shell script but everytime I run the changes it also reports an error. Any suggestions?

---------- Post updated at 12:40 AM ---------- Previous update was at 12:07 AM ----------

Can someone help me please?

---------- Post updated at 01:54 PM ---------- Previous update was at 12:40 AM ----------

do shell script
"launchctl unload '/Users/ME/Documents/Backed Files 2/Automator/Scripts/com.Restart.PROGRAM.Lingon.plist';
'launchctl unload /Users/ME/Documents/Backed Files 2/Automator/Scripts/com.Restart.PROGRAM.Lingon.plist'"}

---------- Post updated at 01:55 PM ---------- Previous update was at 01:54 PM ----------

Quote:
Originally Posted by JFraser1
[/COLOR]do shell script
"launchctl unload '/Users/ME/Documents/Backed Files 2/Automator/Scripts/com.Restart.PROGRAM.Lingon.plist';
'launchctl unload /Users/ME/Documents/Backed Files 2/Automator/Scripts/com.Restart.PROGRAM.Lingon.plist'"}
This code within the applescript got the program running as needed. All done.
 

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Property List(3m17n)						 The m17n Library					      Property List(3m17n)

NAME
Property_List - Property List objects and API for them. Typedefs typedef struct MPlist MPlist Type of property list objects. Functions MPlist * mplist_deserialize (MText *mt) Generate a property list by deserializing an M-text. MPlist * mplist (void) Create a property list object. MPlist * mplist_copy (MPlist *plist) Copy a property list. MPlist * mplist_put (MPlist *plist, MSymbol key, void *val) Set the value of a property in a property list. void * mplist_get (MPlist *plist, MSymbol key) Get the value of a property in a property list. MPlist * mplist_put_func (MPlist *plist, MSymbol key, M17NFunc func) Set the value (function pointer) of a property in a property list. M17NFunc mplist_get_func (MPlist *plist, MSymbol key) Get the value (function pointer) of a property in a property list. MPlist * mplist_add (MPlist *plist, MSymbol key, void *val) Add a property at the end of a property list. MPlist * mplist_push (MPlist *plist, MSymbol key, void *val) Add a property at the beginning of a property list. void * mplist_pop (MPlist *plist) Remove a property at the beginning of a property list. MPlist * mplist_find_by_key (MPlist *plist, MSymbol key) Find a property of a specific key in a property list. MPlist * mplist_find_by_value (MPlist *plist, void *val) Find a property of a specific value in a property list. MPlist * mplist_next (MPlist *plist) Return the next sublist of a property list. MPlist * mplist_set (MPlist *plist, MSymbol key, void *val) Set the first property in a property list. int mplist_length (MPlist *plist) Return the length of a property list. MSymbol mplist_key (MPlist *plist) Return the key of the first property in a property list. void * mplist_value (MPlist *plist) Return the value of the first property in a property list. Variables MSymbol Minteger Symbol whose name is 'integer'. MSymbol Mplist Symbol whose name is 'plist'. MSymbol Mtext Symbol whose name is 'mtext'. Detailed Description Property List objects and API for them. A property list (or plist for short) is a list of zero or more properties. A property consists of a key and a value, where key is a symbol and value is anything that can be cast to (void *). If the key of a property is a managing key, its value is a managed object. A property list itself is a managed objects. If each key of a plist is one of Msymbol, Mtext, Minteger, and Mplist, the plist is called as well-formed and represented by the following notation in the documentation. PLIST ::= '(' ELEMENT * ')' ELEMENT ::= INTEGER | SYMBOL | M-TEXT | PLIST M-TEXT ::= '"' text data ... '"' For instance, if a plist has four elements; integer -20, symbol of name 'sym', M-text of contents 'abc', and plist of integer 10 and symbol of name 'another-symbol', it is represented as this: (-20 sym 'abc' (10 another-symbol)) Typedef Documentation typedef struct MPlist MPlist Type of property list objects. The type MPlist is for a property list object. Its internal structure is concealed from application programs. Variable Documentation MSymbol Minteger Symbol whose name is 'integer'. The symbol Minteger has the name 'integer'. The value of a property whose key is Minteger must be an integer. MSymbol Mplist Symbol whose name is 'plist'. The symbol Mplist has the name 'plist'. It is a managing key. A value of a property whose key is Mplist must be a plist. MSymbol Mtext Symbol whose name is 'mtext'. The symbol Mtext has the name 'mtext'. It is a managing key. A value of a property whose key is Mtext must be an M-text. Author Generated automatically by Doxygen for The m17n Library from the source code. COPYRIGHT
Copyright (C) 2001 Information-technology Promotion Agency (IPA) Copyright (C) 2001-2011 National Institute of Advanced Industrial Science and Technology (AIST) Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License <http://www.gnu.org/licenses/fdl.html>. Version 1.6.2 12 Jan 2011 Property List(3m17n)
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