Excuse me . I'm a beginner . In windows , MFC can be used , but how to do in Unix ? And does unix support c++like VC++ ? How can I get developing tools in Unix ? (7 Replies)
Please help, I have tried to run this program countless times and still nothing. Please tell me what I'm doing wrong.
$ cat>test
count=1
while
do
echo "5"
read number
echo $5
let count=count+ 1
done
exit 0
^C$ ksh test
$ ^C
$ ksh test
$
$ nothing happend (6 Replies)
hi
i have a server socket programme which is running in HP/UX system and
then need to add a function about refreshing memory every miniute
because the socket programme is blocked , i have no idea about this
what should i do
thanks (10 Replies)
Hi All,
I'm writing a client-server socket program. the client will be an instance of the well-known telnet application. i want to implement a simple authentication between the server and the client.
- the client should send this message (after the connection established): my password... (0 Replies)
Hi,
I am trying to port a networking application to linux, I get error while binding a socket to a port, The port is not used by any application and was verified by using netstat and other tools. I tried a simple socket and bind on a unused port, but even that fails.
Is there any document... (0 Replies)
I have a Linux socket server program. I need to run the commands sent by the client and return the output to client. Is there a quicker way?
I tried with
ptr=popen(command, "r"); and then
fgets(buf, size,ptr);
write buf to socket
fgets hangs for me.
Now, I would like to know if I can... (3 Replies)
All,
I am looked to develop a socket program from one Solaris server to another Solaris server to send UDP packets from a source UDP port number 2505 on the first server to the source port 2505 on the second server. Is it possible to do? What is the best way to do this?
I want to set the... (1 Reply)
I wrote a program which will send a message to multiple clients(i.e, broadcasting) that are connected to a server.Once when the client receives a message from the server ,the client should read a file in the server and display it in the client.The client which responds (i.e, client wants all the... (3 Replies)
Write a C socket program on UNIX where a TCP client sends/reads a
time in decimal 24 hours format to the server and the server echoes the
seconds, minutes, and hours in the time.
Example: Client sends 18.78 hours and the server displays 18 hours, 46
minutes and 48 seconds. (1 Reply)
Discussion started by: adi_always4u143
1 Replies
LEARN ABOUT OSX
glframebuffertexturelayer
GLFRAMEBUFFERTEXTURE(3G) OpenGL 3.3 GLFRAMEBUFFERTEXTURE(3G)NAME
glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer
C SPECIFICATION
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
PARAMETERS
target
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is
equivalent to GL_DRAW_FRAMEBUFFER.
attachment
Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT
or GL_DEPTH_STENCIL_ATTACHMMENT.
texture
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
level
Specifies the mipmap level of texture to attach.
layer
Specifies the layer of texture to attach.
DESCRIPTION
glFramebufferTextureLayer operates like glFramebufferTexture(), except that only a single layer of the texture level, given by layer, is
attached to the attachment point. If texture is not zero, layer must be greater than or equal to zero. texture must either be zero or the
name of an existing three-dimensional texture, one- or two-dimensional array texture, or multisample array texture.
NOTES
glFramebufferTextureLayer is available only if the GL version is 3.2 or greater.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.
GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture object.
GL_INVALID_VALUE is generated if texture is not zero and layer is negative.
GL_INVALID_OPERATION is generated if zero is bound to target.
GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube map texture.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTextureFace()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLFRAMEBUFFERTEXTURE(3G)