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The Lounge What is on Your Mind? Computer Science and Information Technology Post 302400542 by hpicracing on Wednesday 3rd of March 2010 02:12:52 PM
Old 03-03-2010
Quote:
Originally Posted by Corona688
It's not a programming language. Did they at least teach you C first? C++ makes very little sense if you don't learn C, and there's certainly enough in it to be a complete course in its own right; but most courses never teach anything but "objects; objects magic; here how you put things in objects", and wonder why nobody gets it. Hmm... maybe try some introductory networking? It's getting harder and harder to seperate networking from computing these days, and a troubleshooter like you might find much of interest in it. I'm not certain about what an IT or CIS degree would mean, but a Computer Science degree tends to be very math-heavy and theoretical; some very useful things like general algorithm design, some things mathematicians lampshade on like LISP, some useful but very term-clouded things like relational databases, and many things like DAGs that researchers love and developers love to hate. Smilie
Yeah, I know HTML isn't a programming language... it's a markup language. I just meant I had fun learning it.
I actually didn't learn C first... I tried teaching myself C++.
I've thought about networking... I'd definitely be interested in looking into it...

---------- Post updated at 03:12 PM ---------- Previous update was at 03:11 PM ----------

Quote:
Originally Posted by joeyg
From someone who went thru BU's Computer Enginerring program, well some years back, what about that? You did say you like to take apart computers.
For me, the Engineering side was good to force me to understand the hardware of the situation. Computer Science incorporates a lot of theory, and the addition of the hard technical was a plus.
Lastly, perhaps you could get a part-time job or internship in an organization that would allow you to see and experience some of the actual work done.
I thought about Computer Engineering as well, but I always got the impression that was more about designing the hardware for computers?

Last edited by hpicracing; 03-03-2010 at 03:19 PM..
 

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math::fuzzy(n)							 Tcl Math Library						    math::fuzzy(n)

__________________________________________________________________________________________________________________________________________________

NAME
math::fuzzy - Fuzzy comparison of floating-point numbers SYNOPSIS
package require Tcl ?8.3? package require math::fuzzy ?0.2? ::math::fuzzy::teq value1 value2 ::math::fuzzy::tne value1 value2 ::math::fuzzy::tge value1 value2 ::math::fuzzy::tle value1 value2 ::math::fuzzy::tlt value1 value2 ::math::fuzzy::tgt value1 value2 ::math::fuzzy::tfloor value ::math::fuzzy::tceil value ::math::fuzzy::tround value ::math::fuzzy::troundn value ndigits _________________________________________________________________ DESCRIPTION
The package Fuzzy is meant to solve common problems with floating-point numbers in a systematic way: o Comparing two numbers that are "supposed" to be identical, like 1.0 and 2.1/(1.2+0.9) is not guaranteed to give the intuitive result. o Rounding a number that is halfway two integer numbers can cause strange errors, like int(100.0*2.8) != 28 but 27 The Fuzzy package is meant to help sorting out this type of problems by defining "fuzzy" comparison procedures for floating-point numbers. It does so by allowing for a small margin that is determined automatically - the margin is three times the "epsilon" value, that is three times the smallest number eps such that 1.0 and 1.0+$eps canbe distinguished. In Tcl, which uses double precision floating-point numbers, this is typically 1.1e-16. PROCEDURES
Effectively the package provides the following procedures: ::math::fuzzy::teq value1 value2 Compares two floating-point numbers and returns 1 if their values fall within a small range. Otherwise it returns 0. ::math::fuzzy::tne value1 value2 Returns the negation, that is, if the difference is larger than the margin, it returns 1. ::math::fuzzy::tge value1 value2 Compares two floating-point numbers and returns 1 if their values either fall within a small range or if the first number is larger than the second. Otherwise it returns 0. ::math::fuzzy::tle value1 value2 Returns 1 if the two numbers are equal according to [teq] or if the first is smaller than the second. ::math::fuzzy::tlt value1 value2 Returns the opposite of [tge]. ::math::fuzzy::tgt value1 value2 Returns the opposite of [tle]. ::math::fuzzy::tfloor value Returns the integer number that is lower or equal to the given floating-point number, within a well-defined tolerance. ::math::fuzzy::tceil value Returns the integer number that is greater or equal to the given floating-point number, within a well-defined tolerance. ::math::fuzzy::tround value Rounds the floating-point number off. ::math::fuzzy::troundn value ndigits Rounds the floating-point number off to the specified number of decimals (Pro memorie). Usage: if { [teq $x $y] } { puts "x == y" } if { [tne $x $y] } { puts "x != y" } if { [tge $x $y] } { puts "x >= y" } if { [tgt $x $y] } { puts "x > y" } if { [tlt $x $y] } { puts "x < y" } if { [tle $x $y] } { puts "x <= y" } set fx [tfloor $x] set fc [tceil $x] set rounded [tround $x] set roundn [troundn $x $nodigits] TEST CASES
The problems that can occur with floating-point numbers are illustrated by the test cases in the file "fuzzy.test": o Several test case use the ordinary comparisons, and they fail invariably to produce understandable results o One test case uses [expr] without braces ({ and }). It too fails. The conclusion from this is that any expression should be surrounded by braces, because otherwise very awkward things can happen if you need accuracy. Furthermore, accuracy and understandable results are enhanced by using these "tolerant" or fuzzy comparisons. Note that besides the Tcl-only package, there is also a C-based version. REFERENCES
Original implementation in Fortran by dr. H.D. Knoble (Penn State University). P. E. Hagerty, "More on Fuzzy Floor and Ceiling," APL QUOTE QUAD 8(4):20-24, June 1978. Note that TFLOOR=FL5 took five years of refereed evolution (publication). L. M. Breed, "Definitions for Fuzzy Floor and Ceiling", APL QUOTE QUAD 8(3):16-23, March 1978. D. Knuth, Art of Computer Programming, Vol. 1, Problem 1.2.4-5. BUGS, IDEAS, FEEDBACK This document, and the package it describes, will undoubtedly contain bugs and other problems. Please report such in the category math :: fuzzy of the Tcllib SF Trackers [http://sourceforge.net/tracker/?group_id=12883]. Please also report any ideas for enhancements you may have for either package and/or documentation. KEYWORDS
floating-point, math, rounding math 0.2 math::fuzzy(n)
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