02-20-2010
From the manual for Version 4.1
198 Load failure (Fatal)
- The system cannot load a program, usually because of insufficient memory. Alternatively your program has run out of memory during the loading or reloading of a file. This occurs more frequently during Animation because of the extra memory required during Animation.
- Make more memory available and then rerun your program. Ensure that as much memory as possible is available during Animation by canceling any program you do not currently need to access.
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LEARN ABOUT SUSE
tk::animation
Animation(3) User Contributed Perl Documentation Animation(3)
NAME
Tk::Animation - Display sequence of Tk::Photo images
SYNOPSIS
use Tk::Animation
my $img = $widget->Animation('-format' => 'gif', -file => 'somefile.gif');
$img->add_frame(@images);
$img->start_animation;
$img->start_animation( $period );
$img->next_image;
$img->prev_image;
$img->set_image( 0 .. $#frames );
$img->pause_animation;
$img->resume_animation( $period );
$img->fast_forward( $multiplier );
$img->fast_reverse( $multiplier );
$img->stop_animation;
$img->set_disposal_method( $boolean );
DESCRIPTION
In the simple case when "Animation" is passed a GIF89 style GIF with multiple 'frames', it will build an internal array of "Photo" images.
The "add_frame" method adds images to the sequence. It is provided to allow animations to be constructed from separate images. All images
must be "Photo"s and should all be the same size.
"start_animation($period)" then initiates a "repeat" with specified $period to sequence through these images. As for raw "repeat" $period
is in milliseconds, for a 50Hz monitor it should be at least 20ms. If $period is omitted it is determined from the GIF metadata (see
below), or if this is not possible it defaults to 100 milliseconds.
"stop_animation" cancels the "repeat" and resets the image to the first image in the sequence.
For fine-grained control "next_image" and "prev_image" move one frame forward or backward. "set_image" randomly positions the animation to
a particular frame.
"pause_animation" pauses the movie and "resume_animation" continues from the pause point.
"fast_forward" and "fast_reverse" speed through the movie either forwards or backwards. $multiplier specifies how much faster the
animation moves.
If Image::Info is installed, then the repeat period time and disposal method of GIF animations are determined from the GIF metadata
directly. Otherwise the disposal method must be set manually by using "set_disposal_method" (1 for blanking the previous images, 0 for
leaving the previous images as is). The repeat period time may be given in the "start_animation" method.
NOTES
"set_disposal_method" was formerly known as "blank" method, but the naming of this method was a mistake.
If the disposal method is not set correctly, either by "set_disposal_method" or by determining from the GIF metadata, then the following
may happen: By default Animation leaves the previous movie frame in the animation photo. Many times overlaying subsequent frames produces a
composite that looks blurred.
BUGS
This module should not depend on a module which is not declared as a dependency (Image::Info).
The delays between images may vary in a GIF animation. This cannot be handled by this module yet.
The handling of the various disposal methods is not correct.
perl v5.12.1 2007-11-08 Animation(3)