02-05-2010
Manipulating Data
Hi. I haven't had to write bash scripts in a long time and have a simple task to do, but need some help:
Input:
chrY:22627291-22651542
chrY:23045932-23070172
chrY:23684890-23696359
chrY:25318610-25330083
chrY:25451096-25462570
chr10:1054847-1061799
chr10:1058606-1080131
chr10:1075964-1085061
Desired Output:
chrY 22627291 22651542
chrY 23045932 23070172
chrY 23684890 23696359
chrY 25318610 25330083
chrY 25451096 25462570
chr10 1054847 1061799
chr10 1058606 1080131
chr10 1075964 1085061
Also, the input is in a input.txt file, the output file should also be a text file. So basically the colon and the dash need to be replaced by one space. I'm thinking I would use the "cut c" function but not sure because the number of characters that have to be separated from the second column varies.. Any help would be great and really appreciated. Thanks!
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LEARN ABOUT DEBIAN
lua-oocairo-matrix
doc::lua-oocairo-matrix(3) Lua OO Cairo binding doc::lua-oocairo-matrix(3)
Name
lua-oocairo-matrix - Transformation matrix table
Introduction
Matrix objects are used in Cairo to represent affine transformations like rotation and scaling. They are used for transforming both fonts
and paths drawn on surfaces.
This binding uses normal Lua tables for matrices, with each matrix being an array of six numbers. You can use any such table when
supplying a matrix to a method, but the ones returned by this module have a metatable set so that the methods listed below can be called on
it.
The "matrix_create" function in the module table can be used to create a new identity matrix.
Methods
The following methods can be called on a matrix object. Unless otherwise stated they do not return any values. The transformations alter
the matrix you supply by adjusting the numbers in the table, rather than creating a new table.
mat:invert ()
Set mat to its inverse, which will result in a transformation which reverses what it did originally. Not all matrices have an inverse,
and if none can be found then an exception will be thrown.
mat1:multiply (mat2)
Multiply mat1 by mat2, leaving mat2 unchanged. This has the effect of combining the transformations represented by the two matrices.
mat:rotate (ang)
Apply a rotation by ang radians to mat.
mat:scale (sx, sy)
Apply a scaling transformation to mat.
mat:transform_distance (x, y)
Transform the distance given, using mat, and return two numbers giving the resulting distance. This will have the same effect as
"mat:transform_point()" but without any translation taking place.
mat:transform_point (x, y)
Transform the position of the coordinates, which must be numbers, to the matrix, and return two numbers giving the resulting position.
mat:translate (x, y)
Apply a translation to mat.
1.4 2011-05-18 doc::lua-oocairo-matrix(3)