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Full Discussion: KDE apple mouse
Special Forums UNIX Desktop Questions & Answers KDE apple mouse Post 302388357 by SilversleevesX on Wednesday 20th of January 2010 06:01:43 AM
Old 01-20-2010
As a longtime Mac user (whose first name irl also happens to be Steve), I can tell you that Mr Jobs' so-called "aesthetic" has ended a lot of users up in blind alleys like this. With decent Logitech driver-free 3-button mice selling for between $7 and $26 online and in retail stores, your best bet is to get out from under that anachronism Apple calls a multi-button mouse and stop worrying about compatibility.

Presently I "commute" between Ubuntu and Windows, but I still use the mouse I used on (count 'em) two genuine Macs and one Dell laptop. Logitech Click! No longer made, scarcely available, but a hell of a good buy at $32 tax included back in 2004.

Hope this helps. BZT
 

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glutMouseFunc(3GLUT)						       GLUT						      glutMouseFunc(3GLUT)

NAME
glutMouseFunc - sets the mouse callback for the current window. SYNTAX
#include <GLUT/glut.h> void glutMouseFunc(void (*func)(int button, int state, int x, int y)); ARGUMENTS
func The new mouse callback function. DESCRIPTION
glutMouseFunc sets the mouse callback for the current window. When a user presses and releases mouse buttons in the window, each press and each release generates a mouse callback. The button parameter is one of GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, or GLUT_RIGHT_BUTTON. For systems with only two mouse buttons, it may not be possible to generate GLUT_MIDDLE_BUTTON callback. For systems with a single mouse but- ton, it may be possible to generate only a GLUT_LEFT_BUTTON callback. The state parameter is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press respectively. The x and y callback parameters indicate the window relative coordinates when the mouse button state changed. If a GLUT_DOWN callback for a specific button is triggered, the program can assume a GLUT_UP callback for the same button will be generated (assuming the window still has a mouse callback registered) when the mouse button is released even if the mouse has moved outside the window. If a menu is attached to a button for a window, mouse callbacks will not be generated for that button. During a mouse callback, glutGetModifiers may be called to determine the state of modifier keys when the mouse event generating the call- back occurred. Passing NULL to glutMouseFunc disables the generation of mouse callbacks. SEE ALSO
glutKeyboardFunc, glutMotionFunc, glutSpaceballButtonFunc, glutButtonBoxFunc, glutTabletButtonFunc, glutGetModifiers AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutMouseFunc(3GLUT)
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