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Top Forums Programming How to evaluate which coding approach is best? Post 302380199 by jmvbxx on Monday 14th of December 2009 01:56:32 PM
Old 12-14-2009
How to evaluate which coding approach is best?

Let's say for example that we have two different ways was can code the exact same program to achieve the same result.

What is the best way to determine which of the two methods is the best solution?

Is it as simple as basing it on how long the program takes to run or is there a more sophisticated way?


Many thanks!


J
 

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LATE(6) 							   Games Manual 							   LATE(6)

NAME
late - A simple game for one player. SYNOPSIS
late [options] DESCRIPTION
This manual page documents briefly the late game. This manual page was written for the Debian distribution because the original program does not have a manual page. Instead, it has documentation in the GNU Info format; see below. OPTIONS
This program does not follow the usual GNU command line syntax, only long options starting with two dashes (`-') are supported. A summary of options is included below. --help Show summary of options. --version Show version of program. --cheat Gives you infinite lives. Playing Your mouse is controls a sophisticated tool against evil: basically a fancy fancy tube. This is your weapon, a savage gillotine that cuts up wallpaper with not a shred of hesitation nor remorse. It has but one weakness, it can only withstand a few impacts with balls.... For- tunantly for you, the evil, heartless little balls also have a weakness, they can only travel across the original terrain and may be locked up tight by its removal. And lock them up tight you must, for the only way to exact vengance from these ricocheting feinds is to choke them out of existance. Your gillotine is sharp and quick, it may be shot out using the left button, and its orientation may be changed in ninety degree increments with the right, but once you fire, there is no way to stop its cutting and razing until it has made its cut, or been struck. The balls, in their spherical cunning have developed many tricks beyond just the contemptable bounce tactics of the simple fireball, there are balls made from goo that divide and disperse when hit and can reform in an effort to confuse their prey. There are unstable groups of three balls that will spontaniously explode when encapsulated tight enough. There are balls that will teleport for suprise tactics. And even cold blooded balls that will be towards the cutters whenever they are seen. You must fight these crewl balls, and you must prevail! WEBSITE
The game has a website accessible at http://late.sourceforge.net/ The programs are documented fully by The Rise and Fall of a Fooish Bar, available via the Info system. AUTHOR
This manual page was written by Steve Kemp <skx@debian.org>, for the Debian project (but may be used by others). August 9, 2003 LATE(6)
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