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Top Forums UNIX for Advanced & Expert Users Benchmarking a new Solaris, with four different clients Post 302376813 by jim mcnamara on Wednesday 2nd of December 2009 10:27:45 AM
Old 12-02-2009
Then the problem is rsync or scp.

When you need to sync up data that is already pretty close, either of those is fine.
To start when you have terabytes out of sync, one ssh connection running rsync/ssh is going to take loooong time to sync up. It's like putting a straw between two lakes and then trying to drain one lake into the other.
 

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GLDELETESYNC(3G)						   OpenGL Manual						  GLDELETESYNC(3G)

NAME
glDeleteSync - delete a sync object C SPECIFICATION
void glDeleteSync(GLsync sync); PARAMETERS
sync The sync object to be deleted. DESCRIPTION
glDeleteSync deletes the sync object specified by sync. If the fence command corresponding to the specified sync object has completed, or if no glWaitSync() or glClientWaitSync() commands are blocking on sync, the object is deleted immediately. Otherwise, sync is flagged for deletion and will be deleted when it is no longer associated with any fence command and is no longer blocking any glWaitSync() or glClientWaitSync() command. In either case, after glDeleteSync returns, the name sync is invalid and can no longer be used to refer to the sync object. glDeleteSync will silently ignore a sync value of zero. NOTES
glSync is only supported if the GL version is 3.2 or greater, or if the ARB_sync extension is supported. ERRORS
GL_INVALID_VALUE is generated if sync is neither zero or the name of a sync object. SEE ALSO
glFenceSync(), glWaitSync(), glClientWaitSync() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLDELETESYNC(3G)
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