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Top Forums Shell Programming and Scripting File manipulation with AWK and SED Post 302376518 by steadyonabix on Tuesday 1st of December 2009 02:27:08 PM
Old 12-01-2009
The answer would depend on the context.

In your examples the code is as would be written on the command line, in which case you would manually check you are in the correct directory and using the correct file. An answer so obvious I assume you must mean something more, perhaps performing some validation within a script prior to executing these commands??

As a general rule the more information and context you provide when posting, the more helpful and immediate the feed back you get.

If you are asking in the context of a specific script then try posting the relevant fragment between code tags.

Kind regards

steady
 

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ARITHMETIC(6)							   Games Manual 						     ARITHMETIC(6)

NAME
arithmetic - provide drill in number facts SYNOPSIS
/usr/games/arithmetic [ +-x/ ] [ range ] DESCRIPTION
Arithmetic types out simple arithmetic problems, and waits for an answer to be typed in. If the answer is correct, it types back "Right!", and a new problem. If the answer is wrong, it replies "What?", and waits for another answer. Every twenty problems, it publishes statis- tics on correctness and the time required to answer. To quit the program, type an interrupt (delete). The first optional argument determines the kind of problem to be generated; +-x/ respectively cause addition, subtraction, multiplication, and division problems to be generated. One or more characters can be given; if more than one is given, the different types of problems will be mixed in random order; default is +- Range is a decimal number; all addends, subtrahends, differences, multiplicands, divisors, and quotients will be less than or equal to the value of range. Default range is 10. At the start, all numbers less than or equal to range are equally likely to appear. If the respondent makes a mistake, the numbers in the problem which was missed become more likely to reappear. As a matter of educational philosophy, the program will not give correct answers, since the learner should, in principle, be able to calcu- late them. Thus the program is intended to provide drill for someone just past the first learning stage, not to teach number facts de novo. For almost all users, the relevant statistic should be time per problem, not percent correct. ARITHMETIC(6)
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