Sponsored Content
The Lounge What is on Your Mind? What was your first computer? Post 302373067 by dday on Thursday 19th of November 2009 10:16:06 AM
Old 11-19-2009
That does remind me of the TDC (torpedo data computer) that they used for firing solutions in WW2. The military has always used the latest technology to help with the art of war.
 

7 More Discussions You Might Find Interesting

1. Programming

getting computer name

Hi all! Is there any function to get the name from a computer by the IP adresse? Thank you in advance! Greetings Mario (2 Replies)
Discussion started by: coredump2003
2 Replies

2. UNIX for Dummies Questions & Answers

xwindow on old computer

hello at first sorry for my english... i know it isn't good but i hope you can understand me i want to install xwindow on my old pentium133MHz, 49MB ram memory, graphic card - stb horizon64 1MB (with old monochromatic monitor - horizontal 30.6-36.0, vertical 50-90) all this under redhat6.1...... (1 Reply)
Discussion started by: pgas
1 Replies

3. UNIX for Advanced & Expert Users

who - PC Computer name

Does anyone know of a way of identifying the PC / client name rather than IP address via who or some other AIX command (5.3). (4 Replies)
Discussion started by: gefa
4 Replies

4. UNIX for Dummies Questions & Answers

Computer Does NOT Ping

Hi, I cannot ping my IP address on the following settings and was wondering if anyone knows a solution to make the computer pingable. Windows XP Media Centre Edition Service Pack 3 Wireless Router DLINK DSL-G604Tv2 Wireless Connection Windows Firewall - disabled completely by "stopped in... (2 Replies)
Discussion started by: timmc10
2 Replies

5. What is on Your Mind?

How Many hours on Computer?

How many hours you spend on Computer in a day??? (10 Replies)
Discussion started by: malcomex999
10 Replies

6. UNIX for Dummies Questions & Answers

Can't shutdown the computer

i cannot shutdown my computer through GUI or CLI when i put the command shutdown -P/-r nowor press the shutdown button it goes to the login prompt and stays like that afterwards, so i press CTRL+ALT+delete (which works) but that only restarts it and closes processes like winbind and apache ... (6 Replies)
Discussion started by: mi117
6 Replies

7. UNIX for Dummies Questions & Answers

Please help my computer has been compromised

Hi everyone, I hope I am posting in the right spot and I really need some help. I am going through a horrible divorce and I am afraid that my husband has compromised . He set up my mac computer and router and for my job set up remote access for me. I caught him cheating on me and I think he... (6 Replies)
Discussion started by: kk243665
6 Replies
BATTLEBALL(6)							   Games Manual 						     BATTLEBALL(6)

NAME battleball - military version of soccer
SYNOPSIS
battleball [options] Players ... DESCRIPTION
BattleBall is essentially the game of soccer, played with military vehicles rather than with people. Each player drives a tank or flies a helicopter, and tries to move the ball down the playfield to the other team's goal. In BattleBall, the teams' "goals" are their headquar- ters buildings, positioned at the ends of the playfield. Hitting another team's headquarters building with the ball scores a point, knock- ing the building over in the process. Yes, realism was my ultimate goal in this game. OPTIONS
-ag ##l Set players' auto-gunner settings. The argument of this option is three characters: a single-digit number specifying firing accu- racy, a single-digit number specifying firing frequency, and one of the following letters specifying target selection: a - fire at all targets b - fire only at the ball v - fire only at vehicles n - no targets (i.e. do not fire) This option affects players which appear after it on the command line. The default is 43a. -ff d|b|t Make accidental 'friendly fire' from fellow teammates: d - dangerous (the default) b - blocked or t - transparent. -grav # Set gravity. Defaults to 0.031 m/iteration^2. -help Show the help screen -id # Set the inter-frame delay. If the game runs too slow, set this lower; if the game seems to lag behind your keystrokes, set this higher. Defaults to 30 milliseconds. -mtns # Set the number of mountains. Defaults to 8. -noag Disable human players' auto-gunner capability. -noap Disable human players' auto-pilot capability. -nobang Disable 'bangs' (the flashes at the end of a gun barrel) -noflyby Disable aircraft fly-bys. -nopause Disable players' use of the pause ('P') key. -noresize Do not automatically resize the window to fit the graphics. -noshade Disable shadows. Uses less cpu time. -out Allow vehicles to go outside of the playfield. -pts # Set number of points required to win. Defaults to 3. -rad # Set the 'radius' of the playfield. Defaults to 100 meters. -sb Single-buffer the game windows. -sd # Set the startup delay. The game will wait for this many seconds for players to get ready. -simple Use simpler graphics. Uses less cpu time. -snum # Set number of shells per player. Defaults to 3. -spow # Set shell power. Defaults to 1.6. -svel # Set shell muzzle velocity. Defaults to 1.5 meters/frame. At higher velocities, some collisions may not be reliably detected. -train Include a train running on a track around the playfield. -trees # Set the number of trees. Defaults to 12. -wf Use wireframe rendering. Uses less cpu time. PLAYERS &; TEAMS Battleball is played with teams of human and computer players. Up to six teams can play at once, and teams may have any combination of human and computer players. Human players are created by giving the name of an X display on the command line. Computer players are created by using the magic name 'comp' instead. Computer players may be created with specific auto-gunner settings. Use 'comp', followed by (no space) the three characters used in the -ag option, e.g. 'comp67b'. This overrides the -ag option. Commas between names put players on the same team; spaces between names separate teams. Teams may have any mix of human and computer play- ers. At least one player (one team) must be specified on the command line. However, soccer with just one team is rather boring; using two or more is strongly suggested. Each team is assigned a color. Tanks, helicopters, and headquarter buildings are all marked with the team's color. PLAY
When the game starts, each player is seated in her vehicle, in front of her goal, facing the ball at the center of the playfield. Vehicles are, of course, armed with cannons, but these are primarily a means to an end. Gunfire is good for forcing obstinate opponents out of your way, but gunfire doesn't destroy anything. Gunfire is also good for blasting the ball across the playfield and into your opponent's HQ. You use the keyboard to control your vehicle. The commands that are available at any given time are shown at the bottom of the screen. Commands for all vehicles: 'I' (or up arrow.) Move forward. 'J' (or left arrow.) Turn left. 'K' (or down arrow.) Move back. 'L' (or right arrow.) Turn right. Space Fire. 'P' Pause. 'Q' Quit. 'T' Transform tank to helicopter or vice versa. 'A' Toggle autopilot. 'G' Toggle autogunner. 'V' Switch between view from vehicle, and view of vehicle from HQ. Tab Show teams and scores. Extra commands for tanks: 'E' Raise barrel (shots go farther). 'S' Rotate turret left. 'D' Lower barrel. 'F' Rotate turret right. The current angle of the barrel and turret are shown beneath the main display, next to the team insignia. Commands for helicopters: 'E' Go up (note, your helicopter cannot fly on the ground). 'S' Fly left. 'D' Go down. 'F' Fly right. 'Y' Pitch forward. 'H' Pitch back. The current elevation and pitch are shown beneath the main display, next to the team insignia. The controls which are available to your vehicle are always shown at the bottom of the screen. SCORING
When there are two teams, scoring is the same as it is in soccer: scoring a "goal" is worth 1 point. When there are more than two teams, scoring a goal earns 2 points, and the other teams besides the losing team receive 1 point each for defending their headquarters. EXAMPLES
battleball :0 Starts a game with only one player on only one team, a human player on the local X display. Not a very interesting game. battleball :0 comp A single human player vs. the computer, one-on-one. battleball ford:0 chevy:0 Two humans, head-to-head, one on the display "ford:0", one on "chevy:0". battleball flavio:0 chirp:0,roar:0 Sets up a one-player team against a two-player team. battleball parrot:0,comp raven:0 comp,comp Creates three teams with a mix of human and computer players. battleball dunce:0 comp75a comp,comp Creates three teams. The first computer player gets special auto-gunner settings; the other computer players get default settings. BUGS
Using multiple X displays introduces certain security risks (which are beyond the scope of this document). Networked games will require the use of the incredibly insecure xhost(1) command or the less insecure but rather complicated xauth(1) utility. Do not play this game with people you don't know and trust. Using multiple X displays also imposes performance overheads. You will need fast network connections for multi-player games. The game must render 3d graphics for each player in the game. This can slow the game down dramatically as the number of players increases. You can use various options to speed up the game, but you will eventually reach a point of diminishing returns. SEE ALSO
See battleball -help and /usr/share/doc/battleball/README.gz for more information. AUTHOR
Battleball was written by Philip A. Hardin. This man page was written by Chris Waters <xtifr@debian.org>. Debian/GNU Linux August 27, 1998 BATTLEBALL(6)
All times are GMT -4. The time now is 08:58 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy