11-05-2009
Quote:
Originally Posted by
Perderabo
32- Laurel and Simura fron The Final Countdown?
39- Thulsa from Conan the Barbarian
36 - Dave and Hal from 2001: A Space Odyssey
All three correct! 3 Points for
Perderabo
(I didn't actually know the downed Japanese pilot was named in the movie, I was just looking for Laurel's name - well done finding that one!)
Quote:
Originally Posted by
Perderabo
About 19: we get it that all that remains is to ID those 4 characters. This would require actually watching that movie. Ick. Someone else can grab that point.
Don't forget that only one character name is required
![Smilie Smilie](https://www.unix.com/images/smilies/smile.gif)
Not a fan of that movie I take it? Fair enough - you're only the second person I've met that doesn't like it
Quote:
Originally Posted by
Perderabo
Interesting though... I am making separate posts and the forum software is consolidating them into updates of my earlier post.
Yeah, it caught me by surprise when that started happening - but I'd just assumed it was deliberate...
![Smilie Smilie](https://www.unix.com/images/smilies/smile.gif)
It can be a bit of a pain with things like this thread as it's harder for me to break up different parts (like the rules and the first 5 images), but most of the time I rather like it.
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LEARN ABOUT DEBIAN
tk::animation
Animation(3pm) User Contributed Perl Documentation Animation(3pm)
NAME
Tk::Animation - Display sequence of Tk::Photo images
SYNOPSIS
use Tk::Animation
my $img = $widget->Animation('-format' => 'gif', -file => 'somefile.gif');
$img->add_frame(@images);
$img->start_animation;
$img->start_animation( $period );
$img->next_image;
$img->prev_image;
$img->set_image( 0 .. $#frames );
$img->pause_animation;
$img->resume_animation( $period );
$img->fast_forward( $multiplier );
$img->fast_reverse( $multiplier );
$img->stop_animation;
$img->set_disposal_method( $boolean );
DESCRIPTION
In the simple case when "Animation" is passed a GIF89 style GIF with multiple 'frames', it will build an internal array of "Photo" images.
The "add_frame" method adds images to the sequence. It is provided to allow animations to be constructed from separate images. All images
must be "Photo"s and should all be the same size.
"start_animation($period)" then initiates a "repeat" with specified $period to sequence through these images. As for raw "repeat" $period
is in milliseconds, for a 50Hz monitor it should be at least 20ms. If $period is omitted it is determined from the GIF metadata (see
below), or if this is not possible it defaults to 100 milliseconds.
"stop_animation" cancels the "repeat" and resets the image to the first image in the sequence.
For fine-grained control "next_image" and "prev_image" move one frame forward or backward. "set_image" randomly positions the animation to
a particular frame.
"pause_animation" pauses the movie and "resume_animation" continues from the pause point.
"fast_forward" and "fast_reverse" speed through the movie either forwards or backwards. $multiplier specifies how much faster the
animation moves.
If Image::Info is installed, then the repeat period time and disposal method of GIF animations are determined from the GIF metadata
directly. Otherwise the disposal method must be set manually by using "set_disposal_method" (1 for blanking the previous images, 0 for
leaving the previous images as is). The repeat period time may be given in the "start_animation" method.
NOTES
"set_disposal_method" was formerly known as "blank" method, but the naming of this method was a mistake.
If the disposal method is not set correctly, either by "set_disposal_method" or by determining from the GIF metadata, then the following
may happen: By default Animation leaves the previous movie frame in the animation photo. Many times overlaying subsequent frames produces a
composite that looks blurred.
BUGS
This module should not depend on a module which is not declared as a dependency (Image::Info).
The delays between images may vary in a GIF animation. This cannot be handled by this module yet.
The handling of the various disposal methods is not correct.
perl v5.14.2 2010-05-29 Animation(3pm)