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The Lounge What is on Your Mind? Will You Get the A(H1N1) Vaccine? Post 302368274 by Corona688 on Wednesday 4th of November 2009 01:00:13 PM
Old 11-04-2009
This flu has already killed healthy young men in my area. I'm getting it.
Quote:
they will also hold back and keep in reserve a batch to treat real genuine cases with, so it's not like this is going to run out anytime soon.
Vaccines are not a treatment! Only a prevention. By the time you get it, it's too late for a vaccine to work! There are a few actual antiviral drugs out there now, like tamaflu, but they are not vaccines.
Quote:
I read somewhere some of these vaccines are actually cultured viruses themselves so can cause different side effects in different people.
Derived from cultured viruses. Derived from -- not actual "live" viruses. The point of a vaccine is to present the right immune triggers to your body without actually infecting you. To this end they take the virus and damage it, make it uninfectious.

I'd also add that in considering whether to get the vaccine or not, you should not only consider the danger to yourself of the infection and the (smaller) risks of the vaccine, but the danger you'd represent to others if you got infected. Higher vaccination rates mean much smaller transmission rates, too.

Last edited by Corona688; 11-04-2009 at 02:09 PM..
 
SNAKE(6)							 BSD Games Manual							  SNAKE(6)

NAME
snake, snscore -- display chase game SYNOPSIS
snake [-w width] [-l length] [-t] snscore DESCRIPTION
snake is a display-based game which must be played on a CRT terminal. The object of the game is to make as much money as possible without getting eaten by the snake. The -l and -w options allow you to specify the length and width of the field. By default the entire screen is used. The -t option makes the game assume you are on a slow terminal. You are represented on the screen by an I. The snake is 6 squares long and is represented by s's with an S at its head. The money is $, and an exit is #. Your score is posted in the upper left hand corner. You can move around using the same conventions as vi(1), the h, j, k, and l keys work, as do the arrow keys. Other possibilities include: sefc These keys are like hjkl but form a directed pad around the d key. HJKL These keys move you all the way in the indicated direction to the same row or column as the money. This does not let you jump away from the snake, but rather saves you from having to type a key repeatedly. The snake still gets all his turns. SEFC Likewise for the upper case versions on the left. ATPB These keys move you to the four edges of the screen. Their position on the keyboard is the mnemonic, e.g. P is at the far right of the keyboard. x This lets you quit the game at any time. p Points in a direction you might want to go. w Space warp to get out of tight squeezes, at a price. To earn money, move to the same square the money is on. A new $ will appear when you earn the current one. As you get richer, the snake gets hungrier. To leave the game, move to the exit (#). A record is kept of the personal best score of each player. Scores are only counted if you leave at the exit, getting eaten by the snake is worth nothing. As in pinball, matching the last digit of your score to the number which appears after the game is worth a bonus. To see who wastes time playing snake, run snscore. FILES
/var/games/snakerawscores database of personal bests /var/games/snake.log log of games played BUGS
When playing on a small screen, it's hard to tell when you hit the edge of the screen. The scoring function takes into account the size of the screen. A perfect function to do this equitably has not been devised. BSD
May 31, 1993 BSD
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