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Operating Systems AIX Question about HACMP for active-active mode Post 302365554 by qiulang on Tuesday 27th of October 2009 11:30:42 AM
Old 10-27-2009
MySQL What is the benefit of using HACMP with RAC

Thanks for answering my question!

But back to my original question, if concurrent HACMP RG means Oracle RAC and since no takeover is involved (and RAC10g has its own clusterware), what is the benefit of using HACMP with RAC ?

The other question is if like you said during failover for the active-active cluster, 2 RGs would be on one node. Then I think these 2 RGs should contain different applications. Because if they are the same application (like RAC) I don't see the value of running two same applications on one node, right ?

Thanks.
 

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glutGameModeGet(3GLUT)						       GLUT						    glutGameModeGet(3GLUT)

NAME
glutGameModeGet - retrieves GLUT device information represented by integers. SYNTAX
int glutGameModeGet(GLenum info); ARGUMENTS
info Name of game mode information to retrieve. GLUT_GAME_MODE_ACTIVE Non-zero if GLUT's game mode is active; zero if not active. Game mode is not active initially. Game mode becomes active when glu- tEnterGameMode is called. Game mode becomes inactive when glutLeaveGameMode is called. GLUT_GAME_MODE_POSSIBLE Non-zero if the game mode string last specified to glutGameModeString is a possible game mode configuration; zero otherwise. Being "possible" does not guarantee that if game mode is entered with glutEnterGameMode that the display settings will actually changed. GLUT_GAME_MODE_DISPLAY_CHANGED should be called once game mode is entered to determine if the display mode is actually changed. GLUT_GAME_MODE_WIDTH Width in pixels of the screen when game mode is activated. GLUT_GAME_MODE_HEIGHT Height in pixels of the screen when game mode is activated. GLUT_GAME_MODE_PIXEL_DEPTH Pixel depth of the screen when game mode is activiated. GLUT_GAME_MODE_REFRESH_RATE Screen refresh rate in cyles per second (hertz) when game mode is activated. Zero is returned if the refresh rate is unknown or cannot be queried. GLUT_GAME_MODE_DISPLAY_CHANGED Non-zero if entering game mode actually changed the display settings. If the game mode string is not possible or the display mode could not be changed for any other reason, zero is returned. DESCRIPTION
glutGameModeGet retrieves GLUT game mode information represented by integers. The info parameter determines what type of game mode informa- tion to return. Requesting game mode information for an invalid GLUT game mode information name returns negative one. SEE ALSO
glutGet, glutDeviceGet, glutLayerGet, glutGameModeString, glutEnterGameMode, glutLeaveGameMode AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutGameModeGet(3GLUT)
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