10-21-2009
Thanks, guys -- great responses. That pretty much answers my questions, but it did raise a few more.
1.) pludi, I was curious what you meant when you said "But I suggest setting up the new system on different hardware, since it won't be as much trouble should you need to re-install." Maybe I'm just being thick, but I can't figure out what you meant by this. Could you elaborate if you get a chance? Thanks!
2.) There were two recommendations for OpenSolaris in these posts. I can probably research this myself, so don't spend too much time answering this, but what is the difference between Solaris and OpenSolaris. I assume the main difference is that OpenSolaris is open source, but what exactly does that mean? I mean I know the technical definition, that the source code is available to read and alter if you want, but what does it mean in terms of the operating system itself? Does Solaris have functionality that OpenSolaris doesn't, or vice versa?
3.) jp, you mentioned this: "And why buy when all the great ones are free. You buy when you want more support than you get from reading man pages and asking question in places like this." This is a very good point. Is this true, that the only thing you get more of when you buy it is support, and that there's no real difference in functionality? If that's true then I would definitely be inclined to go for a free one.
4.) The OS's I've been considering are RedHat Linux, Fedora Linux, Ubuntu Linux, Solaris, and BSD. Given the information I gave in the last post (about being a developer and whatnot), should I cross any of these off the list, or should I add any new ones to the list? jp mentioned CentOS -- I don't know anything about this one. I definitely want to have a lot of languages available to develop with (like pludi mentioned about Linux). So I guess I'm just asking if anyone has any further input on this. Other than that, thanks a lot for your replies -- they are very much appreciated.
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LEARN ABOUT DEBIAN
rafkill
RAFKILL(6) Games Manual RAFKILL(6)
NAME
Rafkill - a vertical shoot'em-up
SYNOPSIS
rafkill [ -l ] [ -w ] [ -g<speed> ] [ -h ]
DESCRIPTION
Rafkill is a clone of Raptor: Call of the Shadows, a classic shoot'em-up game.
You have a bird's eye view of the playing field, which is an alien world, and your job is to destroy the enemies that are flying towards
you shooting bullets. The score lets you buy life, shield, better weapons or even new spaceships.
Killing enemies gives you money, or score. If you kill a group of enemies, you might get a handy coin which gives you more score. There are
other powerups, so look for them too.
The score lets you buy more weapons and hull parts. There are 5 weapon groups and a few weapons in each group, but you can only have one
weapon per group except for the accessory weapons in which you can have up to 3 weapons. Once you buy 3, you cannot buy any more. There are
3 hulls, which have each higher life and shield than the previous one and gives you access to a new set of weapons. Buying a new hull does
not throw away your weapons, but it does throw away your accessory weapons.
OPTIONS
-l run the game without displaying the background
-w run the game in windowed mode instead of full screen
-g<speed>
run the game at a different speed (default is 40)
-h, -help, --help
display help message and exit
KEYS
Left, Right, Up, Down
move the ship across the screen
Space or Enter
fire the main weapon
Alt switch between alternate weapons
Esc return to the game menu
AUTHOR
Rafkill was written by Jon Rafkind <workmin@ccs.neu.edu>.
This manual page was written by Sam Hocevar <sam@zoy.org>, for the Debian GNU/Linux system (but may be used by others).
24 April 2003 RAFKILL(6)