Sponsored Content
Top Forums Programming Java code to access the shared heap Post 302361619 by frustrated1 on Tuesday 13th of October 2009 04:55:05 PM
Old 10-13-2009
Thanks, appreciate the feedback.

Apologies if I have wasted ur time.
I will look into the web page sources etc
 

4 More Discussions You Might Find Interesting

1. Shell Programming and Scripting

Any way to access shared object using shell

Hi, I have created a shared object (abc.so) which has a function sum(int a, int b). Is there any way to load the "abc.so" and use the sum function using shell script.. thanks in advance (2 Replies)
Discussion started by: yhacks
2 Replies

2. Programming

Code to write the heap into a file

Hi everybody, i am doing a project on checkpoints, where in i need to write the heap area into a file. I have got a code which i need to analyze, also asked in the forum under solaris https://www.unix.com/solaris/135483-libckpt.html The heap is implemented as a link list given by the structure... (2 Replies)
Discussion started by: holla4ni
2 Replies

3. UNIX for Dummies Questions & Answers

Checking heap memory size for java app

Hi I have one Java application installed in my Solaris system. Is there a way to find out the heap memory allocated size/used size/free size for the particular Java process? If anyone knows the command, please let me know. Even I appreciate if I have any scripts to find out the same. ... (0 Replies)
Discussion started by: nthiruvenkatam
0 Replies

4. Programming

can i have an optimal solution for this java code ? Facing Java heap space problem even at 3GB heaps

My desired output is run: for this 1 for this 2 for this 3 for this 4 for this 5 for this 1,2 1->2 for this 2,3 2->3 for this 3,4 3->4 for this 4,5 4->5 for this 1,2,3 1->2,3 (2 Replies)
Discussion started by: vaibhavkorde
2 Replies
GLPASSTHROUGH(3G)						   OpenGL Manual						 GLPASSTHROUGH(3G)

NAME
glPassThrough - place a marker in the feedback buffer C SPECIFICATION
void glPassThrough(GLfloat token); PARAMETERS
token Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN. DESCRIPTION
Feedback is a GL render mode. The mode is selected by calling glRenderMode() with GL_FEEDBACK. When the GL is in feedback mode, no pixels are produced by rasterization. Instead, information about primitives that would have been rasterized is fed back to the application using the GL. See the glFeedbackBuffer() reference page for a description of the feedback buffer and the values in it. glPassThrough inserts a user-defined marker in the feedback buffer when it is executed in feedback mode. token is returned as if it were a primitive; it is indicated with its own unique identifying value: GL_PASS_THROUGH_TOKEN. The order of glPassThrough commands with respect to the specification of graphics primitives is maintained. NOTES
glPassThrough is ignored if the GL is not in feedback mode. ERRORS
GL_INVALID_OPERATION is generated if glPassThrough is executed between the execution of glBegin() and the corresponding execution of glEnd(). ASSOCIATED GETS
glGet() with argument GL_RENDER_MODE SEE ALSO
glFeedbackBuffer(), glRenderMode() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLPASSTHROUGH(3G)
All times are GMT -4. The time now is 10:58 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy