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Top Forums Programming C POSIX: Analyze a Boggle board using 100% CPU on a quad core. Post 302358513 by HeavyJ on Friday 2nd of October 2009 07:55:28 PM
Old 10-02-2009
Allow me to make myself very clear:

- The lexicon data structure is immutable.
- I have named it the ADTDAWG - Adamovsky Direct Tracking Directed Acyclic Word Graph, contained in 4 arrays of basic number types.
- The character set I have chosen is 14 of the best English letters.
- There is a thread that is responsible for words that begin with each of the letters in the character set.
- The threads all call the same recursive word-discovery function, and then modify a set of global time-stamps to eliminate the duplicate word problem.
- They will never try to modify the same time-stamp because they are responsible for a different subset of the lexicon.

- I used mutexes, and condition variables to communicate when work on the current board should begin, and when it has finished.

- My question is this - Do POSIX multi-threads really allow for an optimal implementation of a micro-parallel algorithm? Or am I doing something wrong, because I am only using 45% of the power of my Quad-Core, when I should be maxing it out?

Do you really want to look at the code that I wrote? At this point, I have every reason to believe that it will introduce mass confusion. It is well written, but it requires an in-depth knowledge of lexicon data structure optimization.

So you suggest that each core has a private cache? I would love to see a block diagram of how the Core2 layout works, so that I could stop spinning my wheels on this problem.

A single thread can score 1277 of the best 23 boards found to date, each with a score around 10769 points for the TWL06 lexicon.

That means that the recursive function is being called many, many, many times per second. Should this fact be a concern?
 

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BOGGLE(6)							 BSD Games Manual							 BOGGLE(6)

NAME
boggle -- word search game SYNOPSIS
boggle [-bd] [-s seed] [-t time] [-w length] [+ [+]] [boardspec] DESCRIPTION
The object of boggle is to find as many words as possible on the Boggle board within the three minute time limit. A Boggle board is a four by four arrangement of Boggle cubes, each side of each cube displaying a letter of the alphabet or `qu'. Words are formed by finding a sequence of cubes (letters) that are in the game's dictionary. The (N+1)th cube in the word must be horizontally, vertically, or diagonally adjacent to the Nth cube. Cubes cannot be reused. Words consist solely of lower case letters and must be at least 3 letters long. Command line flags can be given to change the rules of the game. -b Run boggle in batch mode. A boardspec must also be given. The dictionary is read from stdin and a list of words appearing in boardspec is printed to stdout. -d Enable debugging output. -s seed Specify a seed seed other than the time of day. -t time Set the time limit for each game from the default 3 minutes to time seconds. -w length Change the minimum word length from 3 letters to length. + This flag allows a cube to be used multiple times, but not in succession. ++ This flag allows the same cubes to be considered adjacent to itself. boardspec A starting board position can be specified on the command line by listing the board left to right and top to bottom. Help is available during play by typing '?'. More detailed information on the game is given there. AUTHORS
Boggle is a trademark of Parker Brothers. Barry Brachman Dept. of Computer Science University of British Columbia BUGS
If there are a great many words in the cube the final display of the words may scroll off of the screen. (On a 25 line screen about 130 words can be displayed.) No word can contain a 'q' that is not immediately followed by a 'u'. When using the + or ++ options the display of words found in the board doesn't indicate reused cubes. The dictionary that NetBSD installs omits many words that belong in the English language, most notably inflected forms. BSD
September 23, 2006 BSD
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