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Full Discussion: Using A Goto Label?
Top Forums Shell Programming and Scripting Using A Goto Label? Post 302352601 by Grizzly on Saturday 12th of September 2009 08:03:29 AM
Old 09-12-2009
Any work arounds you could think of?
 

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GLDISPATCHCOMPUTE(3G)						   OpenGL Manual					     GLDISPATCHCOMPUTE(3G)

NAME
glDispatchCompute - launch one or more compute work groups C SPECIFICATION
void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); PARAMETERS
num_groups_x The number of work groups to be launched in the X dimension. num_groups_y The number of work groups to be launched in the Y dimension. num_groups_z The number of work groups to be launched in the Z dimension. DESCRIPTION
glDispatchCompute launches one or more compute work groups. Each work group is processed by the active program object for the compute shader stage. While the individual shader invocations within a work group are executed as a unit, work groups are executed completely independently and in unspecified order. num_groups_x, num_groups_y and num_groups_z specify the number of local work groups that will be dispatched in the X, Y and Z dimensions, respectively. ERRORS
GL_INVALID_OPERATION is generated if there is no active program for the compute shader stage. GL_INVALID_VALUE is generated if any of num_groups_x, num_groups_y, or num_groups_z is greater than or equal to the maximum work-group count for the corresponding dimension. ASSOCIATED GETS
glGet() with argument GL_MAX_COMPUTE_WORK_GROUP_COUNT SEE ALSO
glDispatchComputeIndirect(). COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLDISPATCHCOMPUTE(3G)
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