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Top Forums Shell Programming and Scripting Perl scripting absurd error !! Post 302339663 by Niroj on Friday 31st of July 2009 05:54:00 AM
Old 07-31-2009
Perl scripting absurd error !!

I am facing strange compilation errors while doing Perl scripting:

Example: suppose my code contain

my $line=1;
call_fun($line); // call_fun is a function
my $line1=2;

It is not showing any compilation error ... but suppose if I am putting a new line char in between "my $line=1;" and "call_fun($line);" then it is showing me the compilation error...!!

like:
my $line=1;

call_fun($line); // call_fun is a function
my $line1=2;


This kind of absurd errors most of the time I am facing if I am putting new lines or legal spaces or statements..

Anyone ever have faced such problem??
Is it due to some perl configuration problem??
 

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GLCULLFACE(3G)															    GLCULLFACE(3G)

NAME
glCullFace - specify whether front- or back-facing facets can be culled C SPECIFICATION
void glCullFace( GLenum mode ) PARAMETERS
mode Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK. DESCRIPTION
glCullFace specifies whether front- or back-facing facets are culled (as specified by mode) when facet culling is enabled. Facet culling is initially disabled. To enable and disable facet culling, call the glEnable and glDisable commands with the argument GL_CULL_FACE. Facets include triangles, quadrilaterals, polygons, and rectangles. glFrontFace specifies which of the clockwise and counterclockwise facets are front-facing and back-facing. See glFrontFace. NOTES
If mode is GL_FRONT_AND_BACK, no facets are drawn, but other primitives such as points and lines are drawn. ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_OPERATION is generated if glCullFace is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glIsEnabled with argument GL_CULL_FACE glGet with argument GL_CULL_FACE_MODE SEE ALSO
glEnable(3G), glFrontFace(3G) GLCULLFACE(3G)
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