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Top Forums UNIX for Dummies Questions & Answers General Programming Question Post 302336189 by snd321 on Tuesday 21st of July 2009 12:24:06 PM
Old 07-21-2009
General Programming Question

Experience level : New to programming in Linux. Forgive my noobiness in this context with regards to programming, language or grammar.

Some Background info
: I have seen a lot of programs which I use (Modo and Maya especially) which can use a command line to run the different parts of the program. So to make a new standard primitive I can run a command like (fictitious command) "create polycube 5" and create a polygonal cube of 5 units size. When using Maya the first time, such commands are overwhelming but the power lies in combining these commands so that any and all GUI interface activities can be scripted by copying and pasting commands echoed in the script manager window. Anything that is done on the GUI will have a corresponding command reflected in the script manager window.

I wished :All programs in my computer had functionality like this so I could have 'stringed' together my browser, mail program, download manager, and contacts manager and so on seamlessly the way I wanted them to work.

My question : is when creating a GUI program say for example a calculator, wouldn't it be better (especially if one is planning to add workflow automation features to the final application,) to create multiple console programs where each program is used for a certain functionality in the calculator ( say for example volume Conversions use a console program "vConvert", area conversions uses another called aConvert, and so forth so when the final application is put together, besides using the GUI to run the application, a power user can string commands in a script manager like in the above applications to create a custom workflow script/shortcut/button. or run individual converters separately from the CLI.

Is there a disadvantage (performance issues or security issues) in the final application if it is created this way?
 

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COLOR.4TH(8)						    BSD System Manager's Manual 					      COLOR.4TH(8)

NAME
color.4th -- FreeBSD color-detection boot module DESCRIPTION
The file that goes by the name of color.4th is a set of commands designed to simplify color logic. The commands of color.4th by themselves are not enough for most uses. Please refer to the examples below for the most common situations, and to loader(8) for additional commands. Before using any of the commands provided in color.4th, it must be included through the command: include color.4th This line is present in /boot/loader.4th file, so it is not needed (and should not be re-issued) in a normal setup. The commands provided by it are: loader_color? Returns FALSE if the loader_color environment variable is set to ``NO'' (case-insensitive) or ``0''. Otherwise returns TRUE (unless booting serial). The environment variables that effect its behavior are: loader_color If set to ``NO'' (case-insensitive) or ``0'', causes loader_color? to return FALSE, indicating to many modules that color should not be used. FILES
/boot/loader The loader(8). /boot/color.4th color.4th itself. /boot/loader.rc loader(8) bootstrapping script. EXAMPLES
Standard i386 /boot/loader.rc: Use color where applicable: loader_color="YES" SEE ALSO
loader.conf(5), loader(8), loader.4th(8) HISTORY
The color.4th set of commands first appeared in FreeBSD 9.0. AUTHORS
The color.4th set of commands was written by Devin Teske <dteske@FreeBSD.org>. BSD
August 6, 2013 BSD
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