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Full Discussion: Problem with state database
Operating Systems Solaris Problem with state database Post 302333173 by TonyFullerMalv on Saturday 11th of July 2009 01:07:51 PM
Old 07-11-2009
When creating the metats state databases you only install them into one slice per disk, not to ecevry slice or else you will have no slices left for data, it is also advisable to put three metastate databases into each slice because SDS will not run with less than three so run:
Code:
# metadb -a -f -c 3 firsdiskslice7 secondiskslice7, etc.

e.g.
Code:
# metadb -a -f -c 3 firsdiskslice7 /dev/dsk/c0t0d0s7 /dev/disk/c1t0d0s7



---------- Post updated at 06:07 PM ---------- Previous update was at 05:25 PM ----------

Coirrection (got dragged away by the Mrs!) run:
Code:
# metadb -a -f -c 3 /dev/dsk/c0t0d0s7 /dev/disk/c1t0d0s7

[/quote]
 

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GLFRONTFACE(3G) 														   GLFRONTFACE(3G)

NAME
glFrontFace - define front- and back-facing polygons C SPECIFICATION
void glFrontFace( GLenum mode ) PARAMETERS
mode Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW. DESCRIPTION
In a scene composed entirely of opaque closed surfaces, back-facing polygons are never visible. Eliminating these invisible polygons has the obvious benefit of speeding up the rendering of the image. To enable and disable elimination of back-facing polygons, call glEnable and glDisable with argument GL_CULL_FACE. The projection of a polygon to window coordinates is said to have clockwise winding if an imaginary object following the path from its first vertex, its second vertex, and so on, to its last vertex, and finally back to its first vertex, moves in a clockwise direction about the interior of the polygon. The polygon's winding is said to be counterclockwise if the imaginary object following the same path moves in a counterclockwise direction about the interior of the polygon. glFrontFace specifies whether polygons with clockwise winding in window coordinates, or counterclockwise winding in window coordinates, are taken to be front-facing. Passing GL_CCW to mode selects counterclock- wise polygons as front-facing; GL_CW selects clockwise polygons as front-facing. By default, counterclockwise polygons are taken to be front-facing. ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_OPERATION is generated if glFrontFace is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_FRONT_FACE SEE ALSO
glCullFace(3G), glLightModel(3G) GLFRONTFACE(3G)
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