07-07-2009
Quote:
Originally Posted by
otheus
No, I think the problem is the video ram.
If I can only address 32 bits, then clearly the 512 MB loss is for the video RAM. But if I could address 48 bits, that wouldn't be a problem. Right?
Or am I missing something?
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LEARN ABOUT DEBIAN
create_video_bitmap
create_video_bitmap(3alleg4) Allegro manual create_video_bitmap(3alleg4)
NAME
create_video_bitmap - Creates a video memory bitmap. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
BITMAP *create_video_bitmap(int width, int height);
DESCRIPTION
Allocates a video memory bitmap of the specified size. This can be used to allocate offscreen video memory for storing source graphics
ready for a hardware accelerated blitting operation, or to create multiple video memory pages which can then be displayed by calling
show_video_bitmap(). Read the introduction of this chapter for a comparison with other types of bitmaps and other specific details.
Warning: video memory bitmaps are usually allocated from the same space as the screen bitmap, so they may overlap with it; it is therefore
not a good idea to use the global screen at the same time as any surfaces returned by this function.
RETURN VALUE
Returns a pointer to the bitmap on success, or NULL if you have run out of video ram. Remember to destroy this bitmap before any subsequent
call to set_gfx_mode().
SEE ALSO
create_bitmap(3alleg4), create_bitmap_ex(3alleg4), create_system_bitmap(3alleg4), create_sub_bitmap(3alleg4), destroy_bitmap(3alleg4),
screen(3alleg4), show_video_bitmap(3alleg4), gfx_capabilities(3alleg4), is_video_bitmap(3alleg4), clear_bitmap(3alleg4),
clear_to_color(3alleg4), ex3buf(3alleg4), exaccel(3alleg4), exflip(3alleg4), exupdate(3alleg4)
Allegro version 4.4.2 create_video_bitmap(3alleg4)