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Top Forums Shell Programming and Scripting Understanding Logic and Flow better Post 302330538 by SirDonkeyPunch on Wednesday 1st of July 2009 02:29:37 PM
Old 07-01-2009
thanks for the reply, see the main problem was, during my quest to understand logic and flow control better, i didnt really know what term/s to search for. boolean...thats right, now i remember it from teh days of yore.

the links have been helpful, its just up to me as to what i do with them. one more thing, is it ok if i PM one of you when im stuck trying to understand a concept or code. id rather run to a single person after i cant find the answer whilst RTFM and dont want to waste space posting such a small easy to answer problem on the boards. thanks again guys!
 

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ARITHMETIC(6)							   Games Manual 						     ARITHMETIC(6)

NAME
arithmetic - provide drill in number facts SYNOPSIS
/usr/games/arithmetic [ +-x/ ] [ range ] DESCRIPTION
Arithmetic types out simple arithmetic problems, and waits for an answer to be typed in. If the answer is correct, it types back "Right!", and a new problem. If the answer is wrong, it replies "What?", and waits for another answer. Every twenty problems, it publishes statis- tics on correctness and the time required to answer. To quit the program, type an interrupt (delete). The first optional argument determines the kind of problem to be generated; +-x/ respectively cause addition, subtraction, multiplication, and division problems to be generated. One or more characters can be given; if more than one is given, the different types of problems will be mixed in random order; default is +- Range is a decimal number; all addends, subtrahends, differences, multiplicands, divisors, and quotients will be less than or equal to the value of range. Default range is 10. At the start, all numbers less than or equal to range are equally likely to appear. If the respondent makes a mistake, the numbers in the problem which was missed become more likely to reappear. As a matter of educational philosophy, the program will not give correct answers, since the learner should, in principle, be able to calcu- late them. Thus the program is intended to provide drill for someone just past the first learning stage, not to teach number facts de novo. For almost all users, the relevant statistic should be time per problem, not percent correct. ARITHMETIC(6)
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