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Top Forums Shell Programming and Scripting Understanding Logic and Flow better Post 302330538 by SirDonkeyPunch on Wednesday 1st of July 2009 02:29:37 PM
Old 07-01-2009
thanks for the reply, see the main problem was, during my quest to understand logic and flow control better, i didnt really know what term/s to search for. boolean...thats right, now i remember it from teh days of yore.

the links have been helpful, its just up to me as to what i do with them. one more thing, is it ok if i PM one of you when im stuck trying to understand a concept or code. id rather run to a single person after i cant find the answer whilst RTFM and dont want to waste space posting such a small easy to answer problem on the boards. thanks again guys!
 

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ARITHMETIC(6)							 BSD Games Manual						     ARITHMETIC(6)

NAME
arithmetic -- quiz on simple arithmetic SYNOPSIS
arithmetic [-o +-x/] [-r range] DESCRIPTION
arithmetic asks you to solve problems in simple arithmetic. Each question must be answered correctly before going on to the next. After every 20 problems, it prints the score so far and the time taken. You can quit at any time by typing the interrupt or end-of-file character. The options are as follows: -o By default, arithmetic asks questions on addition of numbers from 0 to 10, and corresponding subtraction. By supplying one or more of the characters +-x/, you can ask for problems in addition, subtraction, multiplication, and division, respectively. If you give one of these characters more than once, that kind of problem will be asked correspondingly more often. -r If a range is supplied, arithmetic selects the numbers in its problems in the following way. For addition and multiplication, the numbers to be added or multiplied are between 0 and range, inclusive. For subtraction and division, both the required result and the number to divide by or subtract will be between 0 and range. (Of course, arithmetic will not ask you to divide by 0.) The default is 10. When you get a problem wrong, arithmetic will remember the numbers involved, and will tend to select those numbers more often than others, in problems of the same sort. Eventually it will forgive and forget. arithmetic cannot be persuaded to tell you the right answer. You must work it out for yourself. DIAGNOSTICS
``What?'' if you get a question wrong. ``Right!'' if you get it right. ``Please type a number.'' if arithmetic doesn't understand what you typed. SEE ALSO
bc(1), dc(1) BSD
May 31, 1993 BSD
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