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Operating Systems AIX How do I know to which storage I am connected Post 302322431 by nivaspIND on Wednesday 3rd of June 2009 05:35:10 PM
Old 06-03-2009
Ravager .. this gives me the manufacturer which is fine ... but as mentioned proviously ... I would like to knw the type of storage box I am connected to ... for ex IBM have shark storage ....... the command gives me that its a IBM manufacurer but it doesn't show me that its a shark storage.

Why I need this info..... I have environment where there are lot of diff types storage boxes connected to the AIX server or cluster servers... I want to knw to the type of the storage I am connected to....

nivas
 
GLSHADERSTORAGEBLOCK(3G)					   OpenGL Manual					  GLSHADERSTORAGEBLOCK(3G)

NAME
glShaderStorageBlockBinding - change an active shader storage block binding C SPECIFICATION
void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); PARAMETERS
program The name of the program containing the block whose binding to change. storageBlockIndex The index storage block within the program. storageBlockBinding The index storage block binding to associate with the specified storage block. DESCRIPTION
glShaderStorageBlockBinding, changes the active shader storage block with an assigned index of storageBlockIndex in program object program. storageBlockIndex must be an active shader storage block index in program. storageBlockBinding must be less than the value of GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS. If successful, glShaderStorageBinding specifies that program will use the data store of the buffer object bound to the binding point storageBlockBinding to read and write the values of the buffer variables in the shader storage block identified by storageBlockIndex. ERRORS
GL_INVALID_VALUE is generated if attribindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIBS. GL_INVAILD_VALUE is generated if bindingindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS. GL_INVALID_OPERATION is generated if no vertex array object is bound. ASSOCIATED GETS
glGet() with arguments GL_SHADER_STORAGE_BUFFER_BINDING, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS or GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, or GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES. COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLSHADERSTORAGEBLOCK(3G)
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